I can't help but feel as though the Swordmage's challenge complete overwhelms the paladin Divine Challenge. There's no silly jumping through hoops that the paladin has to do, and the Swordmage challenge actually protects someone. It doesn't do a paltry 3+Cha damage. I hope they can find a way to redesign it, or maybe make the Divine Challenge better.
Eh, Paladins can have their cake and eat it too, though. Check out Hospitaler's Blessing paragon path feature...I can't help but feel as though the Swordmage's challenge complete overwhelms the paladin Divine Challenge. There's no silly jumping through hoops that the paladin has to do, and the Swordmage challenge actually protects someone. It doesn't do a paltry 3+Cha damage. I hope they can find a way to redesign it, or maybe make the Divine Challenge better.
I played the LFR preview, and the 3rd level version of the dwarf swordmage was at the table. His mark never really came into play...but that could have just been because the monsters decided to attack him after being marked. Which, after all, is the point.Ok, so did anyone from Origins feel, or hear anyone else feel otherwise?
What armor was he wearing? Cloth? Leather?I played the LFR preview, and the 3rd level version of the dwarf swordmage was at the table. His mark never really came into play...but that could have just been because the monsters decided to attack him after being marked. Which, after all, is the point.
His AC was equivalent to a fighter in heavy armor with a shield,
Doing a small amount of damage doesn't protect someone from an attack unless this damage kills the attacker. Preventing damage protects them, it's a form of pre-healing almost. It makes it much better, especially against elites/solos.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.