Phoenix8008
First Post
After a brief moment of disorientation, Paladin springs forward quickly putting his Master Plan into action. [sblock=Master Plan results]Intelligence check for Master Plan feat (1d20+1=2) =No effect from Master Plan[/sblock] Unfortunately, his plan failed to anticipate the enemy getting so close in disguise. So, he would do this the old, old fasioned way!
"My code of Honor prevents me from attacking you first, but your mental barrage has provoked me and now I am free to SMITE THEE!!" Paladin yells as his shining blade leaps from it's scabbard (quick draw feat) and into his hands. Slicing through the air with a whistle, Excalibur comes to bear against Relic. [sblock=Attack Roll]Attack roll with Sword Strike (1d20+10=17)[/sblock]
[sblock=OOC]If there is only one exit from the room, Paladin will attempt to move and block Relic's route to that exit if possible as long as he is still able to attack. If he can't move that much and attack, he will instead move himself between Relic and Seargent before attacking Relic.
If Relic is hit by the attack, he must make a DC25 Toughness save against the damage. Also, if hit the Corrosion power kicks in and requires a DC15 Fort save or take a -5 to his Toughness save (gaining back 1 lost point per round) before checking against 5 more damage.
HP=4/5[/sblock]
"My code of Honor prevents me from attacking you first, but your mental barrage has provoked me and now I am free to SMITE THEE!!" Paladin yells as his shining blade leaps from it's scabbard (quick draw feat) and into his hands. Slicing through the air with a whistle, Excalibur comes to bear against Relic. [sblock=Attack Roll]Attack roll with Sword Strike (1d20+10=17)[/sblock]
[sblock=OOC]If there is only one exit from the room, Paladin will attempt to move and block Relic's route to that exit if possible as long as he is still able to attack. If he can't move that much and attack, he will instead move himself between Relic and Seargent before attacking Relic.
If Relic is hit by the attack, he must make a DC25 Toughness save against the damage. Also, if hit the Corrosion power kicks in and requires a DC15 Fort save or take a -5 to his Toughness save (gaining back 1 lost point per round) before checking against 5 more damage.
HP=4/5[/sblock]
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