IamTheTest said:Funny thing about Bards is that they also get Speak Language as a Class Skill. It may not seem like a big deal until your Bard5 can completely avoid combat with anything that has an Int of 3+. Diplomacy is pretty powerful mojo if you work it right. Heck, the target doesnt even need to talk back, just understand you. Suppose you get your mod up to around +35...not hard at all really. Take -10 for using Diplo as a full round action and you neednt roll to make the hostile bad guy indifferent. With a better modifier and a decent roll there is no more enemy...just a new friend.
But this relies on there being no other modifiers to this situation. Diplomacy is *not* a free pass.
First, even hostile seems to imply that they are not already attacking you. Second, there may be reasons they are. Perhaps they need to feed their family. Or are being well paid by the BBEG, or are *very* afraid of teh BBEG, or believe you did something evil to him. Plus, since most decent diplomacy would require *some* back and forth, (you adjust your 'story' based on the targets responses...) I would give a negative modifier if communication was only one way. Even as a full round action, "sometimes it takes much longer", so a full round is *not* enough. And even a full round, it is easy to have that be inturupted...
People act like Diplomacy is some free ride.
"I broke into his house, killed all the kids, and then raped his wife. But when he came after me I rolled really well, so he made me breakfast...."
Or...maybe not.