Chronologist
First Post
So, I am now looking to join a 5th level pathfinder campaign and I have decided to play a Synthesist. What I'm looking to make is a build that satisfies a few criteria (as given by the DM).
1) The Eidolon is to be as simple as possible, granting only stat bonuses, natural armor bonuses, and defensive buffs like energy resistance. Exoteric evolutions must be gained temporarily through spells.
2) The Summoner can't have any attribute below 10 or any attribute above 16 before racial adjustments.
3) The Eidolon must be a Biped and wield a manufactured weapon.
4) Starting gold is 10,500, and feats/equipment are limited to the core rulebook and the advanced player's guide.
While pretty restrictive, I understand the DM is trying to make my character more in line with the power level of a Barbarian or Paladin, so I've built my character following those guidelines. In addition, I prefer quick and brutal combat so I'm not going to give the Eidolon any natural attacks.
Page Caeldfwitch, Female Half-Elf Summoner (Synthesist) 5
Str 10
Dex 10
Con 19 (+2 racial +1 from level 4)
Int 14
Wis 10
Cha 16
HP: 51 Summoner, 30 Eidolon (temporary hit points)
AC: 14 Summoner, 23 Eidolon
Fort: +7 for both
Ref: +3 Summoner, +8 Eidolon (Evasion)
Will: +6 Summoner, +
Class Features: Summon Monster 3 6/day, Fused Eidolon, Fused Link, Shielded Meld
Spells Per Day: 6/3
Spells Known:
0 (6): Arcane Mark, Detect Magic, Guidance, Light, Message, Read Magic
1 (4): Enlarge Person, Rejuvenate Eidolon Lesser, Mage Armor, Summon Minor Monster (instant weasels are pretty awesome).
2 (3): Barkskin, Evolution Surge Lesser, Haste
Feats: Ancestral Arms for Elven Curve Blade, Toughness, Extra Evolution, Improved Initiative
Traits: Elven Reflexes, Scholar from the Great Beyond
Skills: Fly +8, Knowledge (the planes) +10, Linguistics +10, Use Magic Device +11
Equipment: Cloak of Resistance +1, 2 wands of Cure Light Wounds, 2 wands of Rejuvenate Eidolon Lesser, +1 Mithral elven curve blade, Mithral chain shirt, 1,200 gp.
Gear: Adventurer's outfit, backpack, trail rations, adventurer's kit, several books, journal, pen and ink.
Eidolon: The Page of Swords (Biped)
Str 21, Dex 16, Con 15, +8 natural armor, 30 foot land speed, darkvision, evasion, share spells.
Evolution Points: 10
Evolutions: +2 Strength, +2 Dexterity, +2 Constitution, +4 natural armor, Flight 30 feet at good manueverability
The build focuses on having a large reserve of hit points in order to keep the Eidolon active, boosting armor class as high as possible while still being able to hit opponents and deal decent damage. The rest of the part is a Witch, a Bard, and a Sorcerer, so the Summoner mostly tanks while they use crowd control and are of effect damage.
If the summoner doesn't have time to set up an Eidolon, the summoned monsters do a good job protecting the party, and her decent armor class and excellent hit points give her some survivability.
So, what do you think? Any recommendation for changes I should make?
1) The Eidolon is to be as simple as possible, granting only stat bonuses, natural armor bonuses, and defensive buffs like energy resistance. Exoteric evolutions must be gained temporarily through spells.
2) The Summoner can't have any attribute below 10 or any attribute above 16 before racial adjustments.
3) The Eidolon must be a Biped and wield a manufactured weapon.
4) Starting gold is 10,500, and feats/equipment are limited to the core rulebook and the advanced player's guide.
While pretty restrictive, I understand the DM is trying to make my character more in line with the power level of a Barbarian or Paladin, so I've built my character following those guidelines. In addition, I prefer quick and brutal combat so I'm not going to give the Eidolon any natural attacks.
Page Caeldfwitch, Female Half-Elf Summoner (Synthesist) 5
Str 10
Dex 10
Con 19 (+2 racial +1 from level 4)
Int 14
Wis 10
Cha 16
HP: 51 Summoner, 30 Eidolon (temporary hit points)
AC: 14 Summoner, 23 Eidolon
Fort: +7 for both
Ref: +3 Summoner, +8 Eidolon (Evasion)
Will: +6 Summoner, +
Class Features: Summon Monster 3 6/day, Fused Eidolon, Fused Link, Shielded Meld
Spells Per Day: 6/3
Spells Known:
0 (6): Arcane Mark, Detect Magic, Guidance, Light, Message, Read Magic
1 (4): Enlarge Person, Rejuvenate Eidolon Lesser, Mage Armor, Summon Minor Monster (instant weasels are pretty awesome).
2 (3): Barkskin, Evolution Surge Lesser, Haste
Feats: Ancestral Arms for Elven Curve Blade, Toughness, Extra Evolution, Improved Initiative
Traits: Elven Reflexes, Scholar from the Great Beyond
Skills: Fly +8, Knowledge (the planes) +10, Linguistics +10, Use Magic Device +11
Equipment: Cloak of Resistance +1, 2 wands of Cure Light Wounds, 2 wands of Rejuvenate Eidolon Lesser, +1 Mithral elven curve blade, Mithral chain shirt, 1,200 gp.
Gear: Adventurer's outfit, backpack, trail rations, adventurer's kit, several books, journal, pen and ink.
Eidolon: The Page of Swords (Biped)
Str 21, Dex 16, Con 15, +8 natural armor, 30 foot land speed, darkvision, evasion, share spells.
Evolution Points: 10
Evolutions: +2 Strength, +2 Dexterity, +2 Constitution, +4 natural armor, Flight 30 feet at good manueverability
The build focuses on having a large reserve of hit points in order to keep the Eidolon active, boosting armor class as high as possible while still being able to hit opponents and deal decent damage. The rest of the part is a Witch, a Bard, and a Sorcerer, so the Summoner mostly tanks while they use crowd control and are of effect damage.
If the summoner doesn't have time to set up an Eidolon, the summoned monsters do a good job protecting the party, and her decent armor class and excellent hit points give her some survivability.
So, what do you think? Any recommendation for changes I should make?