Campbell
Relaxed Intensity
By design I am mostly talking about the process of play rather than technical implementation details. What sort of scenarios can I be expected to engage with? How am I expected to approach those scenarios? What does a good character look like? What's the expected orientation to the other characters? What does good play look like? What's the collaborative process like? Basically what can I expect from the other people I am playing with?
So say I am considering playing an FKR Trek game how do I evaluate if it's something I will actually find compelling? What sort of answers can I expect on these questions? How do I do the thing?
I started roleplaying with freeform message board roleplaying when I was 10. I have done freeform in person. I enjoy parlor LARPs. These are questions that need to have answers even if they are informal. Most freeform communities have a pretty well developed process. Sometimes there are formal guidelines. Sometimes informal, but there is a discipline to doing it well. I am looking for the discipline here.
So say I am considering playing an FKR Trek game how do I evaluate if it's something I will actually find compelling? What sort of answers can I expect on these questions? How do I do the thing?
I started roleplaying with freeform message board roleplaying when I was 10. I have done freeform in person. I enjoy parlor LARPs. These are questions that need to have answers even if they are informal. Most freeform communities have a pretty well developed process. Sometimes there are formal guidelines. Sometimes informal, but there is a discipline to doing it well. I am looking for the discipline here.