LokiDR said:Persistant is like permancy without exp. costs that can be used by clerics and druids. Since when are meta-magiced spells supposed to be better than the higher level spells the coexsist with? I would certainly say that is the case for persistant shield, divine power, and improved invis.
(Note that the erratta rules out Persistent Improved Invisibility since that spell is Touch)
Pax said:Banning all touch spells from being affected by Persistent Spell, does absolutely nothing to change wether or not you can make Divine Favor, Divine Power, or Righteous Might persistent. You can still cast all three...
So.
Question: how do those three spells support eliminating non-discharged touch spells from what can or cannot be made Persistent, based especially on the worry of clerics abusing peristent "low level" spells ...?
Answer: they don't. Not in the slightest.
Petrosian said:
I house ruled persistent to be "increases to next time increment... rounds to minutes, minutes to 10 minutes, etc... as soon as i saw it. My players, realizing this meant most wizards they fought would not have yesterday's shield still up all day did not think too poorly of this rule.
ruleslawyer said:
Touch range spells made Persistent? Sure. Try favor of Ilmater, monstrous regeneration, shield of faith, haste, true seeing, improved invisibility. Sure, all high-level spells, but high-level spells can still be overpowered.
Try favor of Ilmater, monstrous regeneration, shield of faith, haste, true seeing, improved invisibility.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.