Watus
First Post
Wilphe said:"Well that solves the door issue. Do you want to take point?," Ruzz'koff looks at Quinn, and begins striding towards the open door.
"Sure. Let's just get going. Which way are the boats?"
Wilphe said:"Well that solves the door issue. Do you want to take point?," Ruzz'koff looks at Quinn, and begins striding towards the open door.
OOC: I'll repost the map from the other thread. You are in the Passenger Lounge, from which 4 corridors exit. The guards are in different hallways - Trelene's door is starboard, while Vyrkris's room is aft, so they can't see each otherWilphe said:OOC:
I presume that if we can see these two guards, they can see each other - right?
OOC: The deep, dark secret of interstellar cruising is that there is little hope of survival in case of a full blown emergency, as no ship this size carries enough life boats to let every passenger escape in case of a catastrophic emergency - it is simply not economical given the volume that would be required. The fuel for the life boats alone would take up more space than the passengers themselves. Instead the life boat capacity must be enough to ferry the entire passenger load of the liner to a safe ship or planet "within a reasonable timeframe." In evacuations near planets (the only evacuations with any real hope of success, afterall, unless each boat is to have jump drive), Title 1 of the Imperial Law ensures that every ship within communications range will assist the ship in distress, speeding up the process considerably. Still however, it is a process that generally takes hours, not minutes, and it is one the crew must control for order to be maintained. According to the Imperium-required safety vid, shown to everyone at the beginning of the journey, in case of an emergency, passengers should notify the nearest crew member, who will advise the passenger on the proper course of action. If warranted, the crew will take passengers, in groups identified on the passenger's ticket, (these correspond suspiciously to the cost of the ticket purchased, in most cases, including this one) down the lifts (located within the crew section of the ship) to the cargo bay and the waiting life boats. Edit: Actually, you remember seeing such emergency signs as you mentioned, but only within the crew-restricted portions of the ship. Best not to worry the passengers with such things, you guess.OOC:
If the boats are an emergency way off of the ship I would assume that they are sign posted, presumably complete with a little non-species specific stick figure humanoid undergoing explosive decompression.
Aft, the agent Zaedhrarrg is entreating to let Ktarle into the room merely puts his hand to his communicator, begins the raise it, and says, "I said, 'Move on.' If you are still here in ten seconds, I will have you forcibly removed."
The four men move confidently towards the crew lounge and sees a company security agent standing there by the lift, facing a door on the far wall, where a vargr who is quite obviously an engineer is entering. "Get this open, NOW!" the agent barks at him, gesturing at the lift door. The engineer (Kforzh is his name, remembered by those who were on the engineering tour) sees the four men entering, and a very brief look of realization passes over his face. He appears to try to conceal it, but is unsuccessful.Wilphe said:Rather than stand around, look dodgy and arouse the guards' suspicions, Ruzz'koff will do instead do something dodgy and confirm any suspcions they might have.
He looks into the crew area to check it out and steps over and calls the lift down to the boats.
"What was that?" The agent asks, taken off guard.Douane said:Zaed bends his head sidewards to Ktarle upon her interruption without letting the agent out of his sight and answers her quickly in Trokh:
[Trokh] "This is a mutiny! Be careful!" [/Trokh]
The agent is armed at least with a laser pistol and a rifle. With the communicator in his left hand, he goes for the pistol with his right. The rifle remains slung on his back.He then addresses the agent again:
"Well, this is all very strange, isn't it? But then, mutinies usually are, right?"