T20: High Law and Low Justice (IC Thread 2)

Wilphe said:
"Well that solves the door issue. Do you want to take point?," Ruzz'koff looks at Quinn, and begins striding towards the open door.

"Sure. Let's just get going. Which way are the boats?"
 

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Quinn approaches the door, followed closely by Ruzz'Koff and then Tomas and Saanath.

[OOC: All four make Listen Checks, the last two at -2. Quinn: 12, Ruzz'Koff: 5, Saanath: 9, Tomas: 12. How is the group entering the room?]


Down the starboard hall, the guard directs Trelene into her quarters, and looks relieved as the door slides shut. After it does so, he looks around to see if anybody saw her outside, and notes the four me up the hall, about enter the crew lounge. No immediate reaction. (OOC: This is seen only by those who had some interest in what was going on down there. If your character is much more intent on entering the crew lounge, and not paying attention down that way, he missed it. Your call.)

Aft, the agent Zaedhrarrg is entreating to let Ktarle into the room merely puts his hand to his communicator, begins the raise it, and says, "I said, 'Move on.' If you are still here in ten seconds, I will have you forcibly removed." (OOC: Again, this imay have been noticed by others, but it's player's call.)
 

OOC:
I presume that if we can see these two guards, they can see each other - right?

IC:
Ruzz'koff looks around for the emergency signs and will follow them, apparently ignoring the guards but keenly aware of what they are up to.

OOC:
If the boats are an emergency way off of the ship I would assume that they are sign posted, presumably complete with a little non-species specific stick figure humanoid undergoing explosive decompression.
 

Wilphe said:
OOC:
I presume that if we can see these two guards, they can see each other - right?
OOC: I'll repost the map from the other thread. You are in the Passenger Lounge, from which 4 corridors exit. The guards are in different hallways - Trelene's door is starboard, while Vyrkris's room is aft, so they can't see each other

OOC:
If the boats are an emergency way off of the ship I would assume that they are sign posted, presumably complete with a little non-species specific stick figure humanoid undergoing explosive decompression.
OOC: The deep, dark secret of interstellar cruising is that there is little hope of survival in case of a full blown emergency, as no ship this size carries enough life boats to let every passenger escape in case of a catastrophic emergency - it is simply not economical given the volume that would be required. The fuel for the life boats alone would take up more space than the passengers themselves. Instead the life boat capacity must be enough to ferry the entire passenger load of the liner to a safe ship or planet "within a reasonable timeframe." In evacuations near planets (the only evacuations with any real hope of success, afterall, unless each boat is to have jump drive), Title 1 of the Imperial Law ensures that every ship within communications range will assist the ship in distress, speeding up the process considerably. Still however, it is a process that generally takes hours, not minutes, and it is one the crew must control for order to be maintained. According to the Imperium-required safety vid, shown to everyone at the beginning of the journey, in case of an emergency, passengers should notify the nearest crew member, who will advise the passenger on the proper course of action. If warranted, the crew will take passengers, in groups identified on the passenger's ticket, (these correspond suspiciously to the cost of the ticket purchased, in most cases, including this one) down the lifts (located within the crew section of the ship) to the cargo bay and the waiting life boats. Edit: Actually, you remember seeing such emergency signs as you mentioned, but only within the crew-restricted portions of the ship. Best not to worry the passengers with such things, you guess. ;)

Short answer: the lifts down to the life boat hangar are beyond the open security door; the one people who took the engineering tour took down there is just off the Crew Lounge.


Actually, it won't let me upload the picture in two places - the map of the mid deck is a ways down on thid page:
http://www.enworld.org/forums/showthread.php?t=65776&page=11&pp=25
 
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Rather than stand around, look dodgy and arouse the guards' suspicions, Ruzz'koff will do instead do something dodgy and confirm any suspcions they might have.
He looks into the crew area to check it out and steps over and calls the lift down to the boats.
 

Tomas takes a quick look to see that they four remain undetected and then strolls through the door and towards the lift to the boats. "Always look like you know what your doin' and are spose to be there" old Kujo would growl "blend in with the background - thats how you stay unnoticed!"

'I hope your right old dog' Tomas thought to himself
 


Ktarle growls in frustration and turns away. "What do you want to do?" she asks Zaed in Trokh. [Thanks so much for auto-piloting me. You played Ktarle a lot smarter than I would have. ;) BTW, I'm still having trouble getting online, so you might have to take over again for the next couple of days. In case I don't get back to respond, if it's possible to go undetected, Ktarle would like to overpower the guard and get in the room. If it's not possible, she would like to find out what the others are doing, having not seen them (?) go for the boats. If that's not possible, she would like to get on a comp and try to "hack" into the comm system to figure out what's going on, i.e., if there's chaos on the internal comm system.]
 

Aft, the agent Zaedhrarrg is entreating to let Ktarle into the room merely puts his hand to his communicator, begins the raise it, and says, "I said, 'Move on.' If you are still here in ten seconds, I will have you forcibly removed."

Zaedhrarrg eyes the agent cautiously while outwardly keeping his smile.

"But I got the positive permission that ... eh?"


Zaed bends his head sidewards to Ktarle upon her interruption without letting the agent out of his sight and answers her quickly in Trokh:

[Trokh] "This is a mutiny! Be careful!" [/Trokh]


He then addresses the agent again:

"Well, this is all very strange, isn't it? But then, mutinies usually are, right?"



(Should the agent raise the communicator to speak into it, Zaed will try to grab his hand without letting his attention regarding the agent's other hand and his weapon slip. Should he go for his gun first, Zaed will try to grab the corresponding hand before the weapon clears the holster. If he does both, Zaed will also.)
 

Wilphe said:
Rather than stand around, look dodgy and arouse the guards' suspicions, Ruzz'koff will do instead do something dodgy and confirm any suspcions they might have.
He looks into the crew area to check it out and steps over and calls the lift down to the boats.
The four men move confidently towards the crew lounge and sees a company security agent standing there by the lift, facing a door on the far wall, where a vargr who is quite obviously an engineer is entering. "Get this open, NOW!" the agent barks at him, gesturing at the lift door. The engineer (Kforzh is his name, remembered by those who were on the engineering tour) sees the four men entering, and a very brief look of realization passes over his face. He appears to try to conceal it, but is unsuccessful.

The agent whirls, and when he sees the men there, he at first appears simply annoyed. Then it's almost possible to see his mind working as he, too, comes to a some sort of realization.

*******************

Douane said:
Zaed bends his head sidewards to Ktarle upon her interruption without letting the agent out of his sight and answers her quickly in Trokh:

[Trokh] "This is a mutiny! Be careful!" [/Trokh]
"What was that?" The agent asks, taken off guard.

He then addresses the agent again:

"Well, this is all very strange, isn't it? But then, mutinies usually are, right?"
The agent is armed at least with a laser pistol and a rifle. With the communicator in his left hand, he goes for the pistol with his right. The rifle remains slung on his back.

************************

Trelene's datalink shows an incoming call from Steward Bilem Lenruli. (OOC: Assuming she answers it: ) "Trelene - There's one of Walid's goons outside here - Had to shut myself in, sorry. You're in your room. Don't tell me that bastard locked you in there? Damn! I thought we'd had an understanding. All right, there's about to be a distraction. Can you get the door open somehow?"

************************

OOC: Okay, not saying everyone is going to be involved in any combat, but I think it's time for some initiative rolling for everyone so we all stay in the same time frame.

For Simplicity, here 'tis :
Tarshk (Guard outside Trelene's room): 20
Ruzz'koff: 19
Zaedhrarrg: 19
Ktarle: 17
Saanath: 15
Tomas: 15
Fforzh (Vargr Engineer): 15
Turk (HCSecOp outside Vyrkris's Room): 11
Trelene: 9
Quinn:9
Vsili (HCSecOp in the Crew Lounge): 8

Please post actions in order, or an acknowledgement that your turn is passing without action if that's the case, or that you are holding your action, etc.
 

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