T20: High Law and Low Justice (IC Thread 2)


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OOC: Ruzz'koff and Zaedhrarrg are up.

Let me know if you prefer to handle your own dice rolls via a dice roller of if you want me to handle them all for your character. Zaed's currently declared action would be a grapple attack on Vsili, if that's what he still wants to do.
 
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Ruzz'koff is just that little bit further ahead of the game than the corpsec, and reacting just that little bit faster. He realizes he can't take the guard down by himself, but he can keep him busy long enough for the four of them to gang up on him. At the first sign of trouble he steps foward inside the guard's fighting distance, hopefully bundling him back against the wall and at the least stopping him going for a comm unit or weapon.

OOC: Rather you rolled.
 

ooc: The following was sent to me earlier by Douane:
[OoC: Zaed's action depends a bit on the exact circumstances: If the
pistol is easy to reach, even for Zaed, ie. no closed or secured holster (or
anything like that), he will try to draw the agent's gun before him and
point it at him with the words "Better not move!" and a teeth-showing grin.

If this is impossible, he will indeed try to grapple the guard, preferrably
by grabbing / immoblilizing both of his arms so that he can't make use of
his weapons. (Further course of action: While Humans have small teeth, Vargr
..., well, they don't. :D )

Regarding dice-rolling, I think it would be better if you rolled, to keep
the speed up. :) ]


OOC: The gun is secured, so it will be grapple.

I am happy to do the rolling; all I ask is that people give me their attack modifiers and damage, etc., when staing actions, just so I don't need to go dig in the Character thread too often :)
 

Round 1: Zaedhrarrg, Ruzz'Koff and Ktarle

Zaedhrarg lunges at the agent, who reflexively comes up with a right cross that catches Zaed in the muzzle, and diverts the scout's attack. Zaed can feel blood trickling from his nose.

Ktarle watches as the agent turns away Zaed's attack, and seizes her moment. She grabs at the agent from behind, and locks her arms around him, pinning his arms to his torso in a bear hug. The agent struggles mightily, but it is useless, for now.

**************

Meanwhile, at that very moment, another vargr is lunging at another HiranuCorp Security Agent. Ruzz'koff growls in frustration as Vsili sidesteps the attack, managing to aim a chop at the vargr's neck, but connecting only with his shoulder.

***************

OOc: Next is Saanath.

OOC: Rules note - we won't be using attacks of opportunity for movement through threatened areas, because it's too unclear in an online game. When a type of attack or action specifically triggers an AOO per it's description (as grapples do, we wil use them, as there isn't an issue of clarity. In the case of grapple, only the first character to attempt to start a grapple incurs an attack of opportunity. Others to attempt to join the grapple after wards (in the same round) automatically succeed at the grab attempt. Opposed grapple checks determine whether the hold is maintained.
 
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Its funny how whole debates can occur in the time between two blinks. For Saanath, that is what happens. But the details are really not significant. Its the conclusion.

Saanath leaps forwards to assist Ruzz'koff pin down the security officer.
 

Round 1- Saanath and Forzh

Saanath tackles the agent, who shifts his weight, almost escaping the attack, but not quite, and the two men continue struggling against each other.

Forzh growls to the other men in the room, as he claws at the agent's hand, trying to knock the communicator away: "There's at least two more security guards coming in right behind us. The HiranuCops think the Captain's in the lift. The guards coming will be Keruuchan crew, though, not HiranuCops. Might be able to talk them down." The agent is somehow able to hold on to his communicator.


********
OOC: Tonguez, Sorry. Tomas should have been included in last last note. he's up.
 
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Round 1 - HiranuCorp SecOp Turk Huard

Realizing the trouble he could be if the Aslan and the Vargr decide to let loose with their natural weaponry, let alone the posibility of them gaining control of his weapons, the agent desperately tries to twist free, but to no avail. The two stumble down the hall a few meters, and he screems at the top of his lungs for help.
 


Trelene Scrautigue : Luriani Navy 2/Prof 7 : Retired Makhidkarum Vice President

Trelene tries to override the door's security lock and open the door. [Skills: T/Computer +18, T/Electronics +18; Feats: Hacker, Jury Rig, Miracle Worker, Gearhead, Override Ship Security]
 

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