T20: High Law and Low Justice (IC Thread 2)

Trelene easily bypasses the simple lock on her door - the suites are obviously not made for keeping people inside who want get out - and immediately hears Turk's shout's for help from around the corner and down the hall. Tarskh, her guard, has also obviously heard them, and upon seeing Trelene standing in the now-open doorway, he looked momentarily conflicted.
 

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Tomas follows suite with the others making sure that the guard is 'secured'. He considers for a moment trying to knock him unconcious but decides to leave that to more able types. Instead he turns his attention to door making sure that it is closed behind them and that they will not be getting any unwelcome suprises from that quarter...
 

Tonguez said:
Tomas follows suite with the others making sure that the guard is 'secured'. He considers for a moment trying to knock him unconcious but decides to leave that to more able types. Instead he turns his attention to door making sure that it is closed behind them and that they will not be getting any unwelcome suprises from that quarter...
OOC: Just to note, the door behind you is open, in fact, is stuck open, which is how you got in. The door the engineer came through is shut, but opens when anyone triggers it by standing too close, etc. The door to the lift is closed. In light of all that, I need to have you clarify what your actions willl be - help hold the agent down or try to get one of the doors shut, or somehing else. Thanks.
 

ooc will attempt to unstick the door they came through inorder to block anyone from seeing whats going on...if that doesn't work well we'll see:D
 

Round 1 - Tomas

Tomas sees pretty quickly that the panel next to the door has been tampered with - the door's been pinned open electronically, not physically. He snatches up Forzh's toolbox, and gets to work. When he accidentally severs a thin black cable, he thinks he may have flubbed it, but that's just when the door starts to slide, very slowly, shut.

Only at that point does he have time to realize that he's hearing more than just the sounds of the struggle in this room. From aft, someone (a human) is shouting for help in an un-mistakeably military manner - it's certainly loud enough that it will draw notice at least from other passengers soon.

OOC: Tomas or Quinn (only) have the option of getting out through the slowly closing door before it shuts fully(Tomas via a 1.5m step, Quinn via his move action). Not advocating at all; just letting you know the option.
 

Maerdwyn said:
"There's at least two more security guards coming in right behind us. The HiranuCops think the Captain's in the lift. The guards coming will be Keruuchan crew, though, not HiranuCops. Might be able to talk them down."

Quinn turns to face the door the engineer entered through, preparing for the worst. [OOC: Quinn readies an action. When the security crew step through, he'll lead off with "Good! The captain's in trouble: we need your help." That's not a bluff, so I'm not sure what roll would be appropriate.]
 
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Round 1 - Vsili

The agent in Saanath's grip gives a sudden twist, and springs himself free with growl that's worthy of a vargr. As he backs off from the men, he draws his laser pistol and tries to cover the room.

***********

OOC: Quinn may complete an action or pass, after which the round two will begin.
 

Maerdwyn said:
OOC: Quinn may complete an action or pass, after which the round two will begin.

Oy. Not at all looking forward to getting shot by a laser, Quinn steps up and attempts to disarm the agent.

OOC: I don't have the books with me, and I can't remember how Traveller resolves disarm attempts against ranged weapons. In any case, his attack modifier is +12.
 
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