• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

T20: High Law and Low Justice, Part 3

Status
Not open for further replies.
Tonguez said:
ooc does Tomas recognise the voice?
(ooc wait for response if affirmative will try nd open the hangar - again can I access it from here or do we need to be onsite/elsewhere?)
ooc: Sorry, Tonguez, an earlier post of mine seems not to tave actually gone through. Tomas recognizes the voice as Trelene's. It's *possible* to access most parts of the ship from most other parts of the ship, but it's harder if you are elsewhere or going through a terminal that's dedicated to something other than what you are trying to access. That is, one doesn't give full access to engineering through a terminal in the galley. However, with a command ID, a captain visiting the galley still could input commands for engineering. The exceptions to this include the turrets - those are operated in situ.

To open the hangar, it's going to be *very* difficult from right here, given Tomas's T/Computer skill. That needs to be balanced against the uncertainty of how to get to the hangar, the possibility of having to bypass security doors along the way, etc.
 

log in or register to remove this ad

Tailspinner said:
Trelene opens the channel and begins transmitting.

"Beta to Dvonn! Please open your hanger! Repeat! Please open your hanger! I say once more! Please open your hanger. Over!"
A few seconds later, the reponse, in Tomas's voice: "Beta....call received."
 

"Boarding party do you copy? Coming down to join you, location please," he turns to the others, "Kick as little of that up as you can until we know what the fuzz it is. Step lightly please."
 

Realising that getting to the Hangar on an unknown craft maybe just as difficult as staying put Tomas sets about accessing deckplans and schematics of the ship identifying both the Hangar and their current position in Engineering

Checking for the shortest route and making sure everyone knows it
 

Tomas works for a few seconds and brings up a ship's directory, showing the layout of all three decks. The hangar is through the cargo holds. Looks like it's through Hold 2, past Hold P, which will be on the the port side of the cooridor and then through Hold 1 which looks like the main cargo hold, and into the hangar. He also notes that the access to the dorsalt turret is from the command deck, up two decks from here, while access to the ventral turret is in Hold P. The manuever drives are directly aft of life support, in this room. the jump drive is on the deck above.

As he makes his findings known, Saanath arrives ack in Engineering with Ruzz'koff, Ktarle, and Vyrkris, meaning that everyone who has recently boarded the Dvonn is now present together.
 
Last edited:

Zaedhrarrg growls as he works the flight stick. "The second fighter stopped dead. He's going to fire!" Sure enough, Trelene gets two more contacts on sensors, as the fighter unleashes two of its missiles. The vargr pilot pushes himself even harder, but the grin is gone. "I don't think I can shake both of these, Captain, " he says sadly. "If I dodge one, I'm going to movein to into the path of the other..."
 

Vyrkris growls a little, and moves back into life support, looking to see if she can find a terminal there. If she can, she'll access it, and try to find out/do the following things:

1) Are there any areas of the ship that maintain a higher level of life support function then the areas the boarding party has accessed?
2) Get a status readout of the air supplies on board, and a contaminants report.
3) Find out if life support is functioning as it is due to damage, or if it was deliberately reduced for some other reason.

T/Computer +7, Hacker, Naval Architect
 


"We aren't going to acheive anything without power, let's get her moving and shooting," Ruzz'koff moves to try to get power to the drives and turret, "Someone check if there is anything in the hanger right now and we need someone on scanners if we can get them up. Those fighters aren't jump capable so they must have a mothership somewhere."
 

"We'd have more control from the bridge" Tomas suggest "and we still have a boat we need to get into the hangar. I'll work on the drives here.."
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top