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T20: High Law and Low Justice, Part 3

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"Roger that. We'll go point on the approach and boarding. But if I understand it correctly, we are going to need both boats to carry all of those on the Dvonn anyway.

"What exactly do we know about the Dvonn at this point? How many does she carry? Is she armed?"
 

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Ktarle looks up from her operation and adds [if she can hear the communications], "What type of injury should I expect?"
 

"Nothing good I'll warrant. How far can we get apart without breaking the secure link? I'd like to do an active serch in a few hour's time and I don't see the point in giving away both our positions."
"Are they still sending a distress call?"
 

(ooc: Sorry for the delay - Incommunicado much longer than I'd thought)

The Dvonn is still broadcasting its general distress beacon, and once the boats are a few thousand kilometers from the Keruuchan it, along wth a (recorded) message, come through clearly, as follows:

"Mayday! Mayday! This is the liner Dvonn. Life support is failing, and existing oxygen now at critical level. Maneuver drives are offline. Jump fuel is exhausted. We are adrift. Mayday!"

The Dvon's coordinates at the time of the recording were embedded in the message.

Julia says, "Dvonn reported eight crew, twelve passengers - plus some in low berths - at last contact, which was just under three hours ago. She is armed, but it looks defensive to me." She steps up next to Trelene, and inputs an authorization code. A few seconds later, the results of the Keruuchn's scans of the Dvonn come up on each boat's con.

Dvonn, from the information available, looks to be as advertised: A 420 Ton Corsair chassis, sporting at least two turrets, but no missiles (as far as the Keruuchan detected). The power signature emitted by the ship was also extremely weak at the time of the scans: the power plant was either failing or deliberately running way under capacity - can't tell from these readings.

Trelene has been able to determine that the jamming is centered on the Keruuchan, and not on the boats. The is also able to determine that the jamming originates on the Keruuchan, rather than from an external source.

Both of the acting engineers determine that so long as there is nothing between the two boats, and no one is specifically trying to disrupt the channel, the two boats can stray from each other indefinitely - but it would be easier for someone else to break the connection the farther apart they are.
 

For Ktarle, the operation is moving along more quickly, if not as smoothly as she'd hoped. She'd hoped to allow Zaedhrarrg to remain conscious, but it's ust not he safest course of action, given the extent of the injuries she's repairing. The good news is that she needs to work fast to keep alive, and she figures that for better or for worse, she'll be done in about two hours.
 

"no missiles and defensive weapons is a good sign so far" Tomas says as he checks over the scans

"anybody got any ideas on how to get into the ship once we get there?" he asks looking for what is likely to be the easiest access point once the boats get into boarding range...
 

"Is there anyway we can get a readout of the class details? It won't help us with the aftermarket modifications, but it will give us a starting point. There's usually a hanger for a boat or grav vehicle, that might or might not be connected with a cargo bay."
"That's probably a non-starter for making an entry, because if like on the Keruuchan there's only one set of doors and there are people waiting in the cargo bay; when we open those doors they are going straight into the big black. Hopefully there should be some smaller personal airlocks where we can get in without depressurizing a whole area."

"Quinn, you're the marine here so you should know all about boarding actions? Where would you go in?"

"Perhaps more importantly - where would any survivors be sheltering? If it were me I'd want to be near the middle of the ship where it's likely to stay warmer longer and near the life support controls so I can eke out what I can. So engineering or near the centre would seem like a good bet."

"Remind me, what happened to them to put them in distress? Or don't we know?"

OOC:
No idea what applies here skill wise but both Ruzz'koff and Trelene have Naval Architect I as a feat.
 

The information isn't in the boat's computer, but the rough visual provided by the Keruuchan's sensors looks to Ruzz'koff as if it's a slightly larger varient of the Ueknou-class vargr corsair. The Ueknou is a pretty common ship among pirates, and both the Navy and the Marines required their officers to study data on such ships if they were to have tours near areas of potential corsair activity.

(OOC: Sent you an email, Wilphe. If other characters have had training concerning corsairs or have had more personal experience with them, let me know and maybe write it into your character's background.)
 
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Wilphe said:
"Remind me, what happened to them to put them in distress? Or don't we know?"
"Isaak - the kid who contacted us - didn't know. Apparently, the engineers were either dead or incapacitated before they could find the leak. He was the only one on the bridge at time of contact. He said the other surivors were holed up on the mid-deck."
 

Saanath doubts that they would be waiting for rescue in the boat hanger. In the next room perhaps. But he wants to hear what Quinn has to say. When boarding, Quinn will be 'the man'.

He glances over his shoulder to see what Quinn is up to.
 

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