Maerdwyn said:Orvallon,
Nice background, BTW, and nice first post for Trel.
I'll take Vyrkris back now; thanks for runningher for a bit.
Cool.Orvallon said:I'm looking forward to playing him. I've always enjoyed writing backgrounds for Traveller characters, the way you do their careers lent itself to that.
GURPS Traveller has lost some of that, but the background material they provide is nice. It's where I got the Aslan saying that Trel is reciting to himself to stay sane.
Maerdwyn said:Cool.
On theside, I was re-looking over your equipment, and I'm afraid I wasn't looking overly closely before, so I may be making some deletions /changes. Let me know if anything is a problem. Sorry.
Everything is fine, except we're going to leave off the the HEAP equipment and the RAM grenades. The law level around here is generally pretty high - those wouldn't make it past customs at any of the ports your mate would have brought you to since you've been with her. The ruling class tends to be pretty strict with equipment that threatens the forces that keep them in power. The Gauss rifle is heavily restricted, too, but you can get a mercenary permit that covers it, plus you're ex-military.Weapons
Cutlass TL 3 Cr150 +14/+9 (1d8+4/18) 1250g
Blade TL 3 Cr50 +13/+8 (1d6+4/19) 350g
Dew Claw +14/+9 (1d6+4)
Auto Pistol TL 5 Cr200 Rng 45m +12/+7 (d10) 750g
3 magazines Cr30 750g
Autosnub Pistol TL8 Cr150 Rng 18m +12/+7 (d10) 250g
4 magazines Tranq Cr40 120g
4 magazines +8 AP Cr440 120g
Gauss Rifle w/ETS TL12 Cr4500 Rng 96m +13/+8 (2d12) 5300g
12 magazines Cr360 4800g
6 HEAP RAM grenades Cr90 6 kg
2 HEAP Hand grenades Cr30 2kg
2 Smoke Hand grenades Cr20 2kg
ditto.Stored Reserve Ammo: 30 magazines Autopistol Cr900, 20 magazines Autosnub Tranq Cr200, 40 magazines Autosnub +8 AP Cr4400, 60 magazines Gauss Rifle Cr1800, 1cs. HEAP RAM grenades Cr300, 1cs. HEAP Grenades Cr300, 1cs. Smoke Grenades Cr200, 1000 kg Plastic Explosive Cr20,000
Didn't know if you own all of these, or just hand't decided on which of them yet. As your homeworld tech level is 11, and you spent a lot of your time travelling to Aslan worlds, and since the prevailing TL in this region is around 12-13, I'm going to ask you to drop the TL on the armor to 12 from 14 (changing the tailored Vac suit to one of the other types available at TL 12). Same goes for the chameleon accessory (12 vs. 14).Armor
Flak Jacket AR 4 Cr100 1kg
Or
Combat Environment Suit w/TL 14 Chameleon and Psi Shield AR 6 (AC +10) Cr10,500 3kg
Or
Tailored Vacc Suit w/ TL 14 Chameleon and Psi Shield AR 2 (AC +6) CR18000 no weight
All fineEquipment (carried as needed)
LR Communicator Cr 500 1.5 kg
Personal Communicator Cr250 .3 kg
Personal Medkit Cr 15,000 (loaded with Medical Slow) (always carried)
2 Supply Reloads Cr 1,000
20 doses Medical drug Cr 2000
20 doses Medical Slow Cr 2000
Combination Mask (always carried in case on belt) Cr150 1 kg
Hand Computer Cr1000 .5 kg
TL13 Binoculars Cr75 1kg
Electric Torch Cr 10 .5kg
D'oh. Still not paying attention. None for now. Based on your demolitions skill. You can leave the military with a license to purchase it, however, for Cr500. You can't carry it around from port to port, but could then purchase it as needed for legitimate, or what could pass for legitimate, purposes.Orvallon said:Plastic explosive okay or no? It might cause trouble under the same reasoning for the HEAP and RAM toys.
come to think of it, having a ton of plastique on board the Dvonn probably isn't a good idea given what this ship's been through recentlyMaerdwyn said:D'oh. Still not paying attention. None for now. Based on your demolitions skill. You can leave the military with a license to purchase it, however, for Cr500. You can't carry it around from port to port, but could then purchase it as needed for legitimate, or what could pass for legitimate, purposes.
Maerdwyn said:D'oh. Still not paying attention. None for now. Based on your demolitions skill. You can leave the military with a license to purchase it, however, for Cr500. You can't carry it around from port to port, but could then purchase it as needed for legitimate, or what could pass for legitimate, purposes.