[T20] High Law and Low Justice, [Thread Closed]

Wilphe said:
I'm back.

Network is transitory, but it does exist.
Welcome back - hope everything went relatively smoothly :)

Watus is still moving (or recovering from it) and doghead needed a little break, so the next IC post will be on Monday.
 

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Well, I think I have the guy pretty well rolled up, Maerdwyn.

I just need to fill in some of the skills and feats, and buy him some gear, and make his crazy prior history into some kind of coherent story.
 

back from NYC (sorry, Orvallon - might have forgotten to tell you I was going away - didn't mean to leave you hanging), hope everyone had a god weekend.

Orvallon, here's Vyrkris:

Vargr Academic 4. TL12; Init +1 AC 11; AR 0; Spd 9; Stamina=9, Lifeblood=8; Attack: +1 (no proficient with any but claws and bite) Str10, Dex12, Con 8, Int 15, Wis 9, Cha 14.

Feats: Hacker, Research, SF: Knowledge, Pseudo-Eidetic Memory, Mental discipline, Naval architect

Skills: T:Sensors 5/+7; T:Astrogation 5/+7; T:Communications 5/+7; T:Computer 5/+7; T: Engineering 5/+7; T:Electronics 5/+7; T:Mechanical 5/+7; T: Gravitics 5/+7; K:Gateway Politics: 5/+7; K: Physics: 5/+7; K: Drive: 5/+6; Gather Information 5/+7; Move Silently 2.5/+3; Spot 2.5/+1

Currently, Vyrkris's only possessions besides her clothing are an oxygen tank and mask now strapped to her muzzle. She is accompanying Ruzz'koff, Ktarle, and now Saanath, who are all headed to engineering to rendezvous with the others now aboard Dvonn.
 
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Maerdwyn. FYI. All Saanath wants right now is to get out of this alive and go back to being a dirtball farmer like his grandpappi was.

Welcome to Hell Orvallon. You'll love it.

the head of the dog.
 

Thanks doghead, and thanks for the info on the Vargr, oh mighty GM fellow.

Any restrictions on what can be bought, gearwise? I'm nearly done...at least with the crunchy stuff.
 

Well, here he is, as he stands now. Well, the crunchy bits anyway, I'm still working on the background material

Trelelawiero
Male Aslan Mercenary Pilot
Homeworld: Hryo
Height: 7’3”
Weight: 260 lbs
Fur: Brown, streaked with grey, “mane” is darker brown, almost reddish
Cr: 79815

Terms 8
Age 46
XP:41,000
Level: 3rd Marine – 4th Mercenary – 2nd Traveller

Str 18 (+4) (+2 Race)
Dex 16 (+3)(-2 Race, +1 Level)
Con 14 (+2)
Int 12 (+1)
Wis 8 (-1) (-2 Race)
Cha 12 (+1) (+1 Level)
Edu 13 (+1) (+2 Muster Out)
Soc 10

BAB: +9
AC: 17 (AR 4) Flak Jacket, AC 23 (AR 6) CES, AC 19 (AR 2) TVS
Melee: +13
Ranged: +12
Life Blood: 14
Stamina: 68
Init: +3
Fort: + 9
Reflex: +7
Will: +5
Move: 12m, 18 in combat

Marine Skills
Demolitions 6 (+9)
Pilot 12 (+15)
Gunnery 12 (+11)

Mercenary Skills
Intimidate 6 (+7)
T/Sensors 3 (+4)
Spot 3 (+2)

Traveller Skills
K/Gateway Domain Starports 2 (+3)

World Skills
Gambling 3 (+4)
T/Computer 0 (+1)

Feats
Vessel/Grav (world)
Vessel/Ship’s Boat (Marine bonus)
Vessel/Starship (Traveller bonus)
AP – Light (Marines)
AP – Medium (Marines)
AP – Vacc Suit (Marines)
WP – Marksman (Marines)
WP – Combat Rifleman (Marines)
WP – Swordsman (Marines)
WP – Ship’s Weapons (Marine bonus)
WF – Gauss Rifle (6th level)
WF- Cutlass (Marines)
Precise Shot (Merc bonus)
Rapid Shot (Merc bonus)
Point Blank Shot (3rd level)
Tolerance (1st level)
Zero/Low G Adaptation (Traveller bonus)
Zero-G Combat (9th level)

Weapons
Cutlass TL 3 Cr150 +14/+9 (1d8+4/18) 1250g
Blade TL 3 Cr50 +13/+8 (1d6+4/19) 350g
Dew Claw +14/+9 (1d6+4)
Auto Pistol TL 5 Cr200 Rng 45m +12/+7 (d10) 750g
3 magazines Cr30 750g
Autosnub Pistol TL8 Cr150 Rng 18m +12/+7 (d10) 250g
4 magazines Tranq Cr40 120g
4 magazines +8 AP Cr440 120g
Gauss Rifle w/ETS TL12 Cr4500 Rng 96m +13/+8 (2d12) 5300g
12 magazines Cr360 4800g
6 HEAP RAM grenades Cr90 6 kg
2 HEAP Hand grenades Cr30 2kg
2 Smoke Hand grenades Cr20 2kg

Stored Reserve Ammo: 30 magazines Autopistol Cr900, 20 magazines Autosnub Tranq Cr200, 40 magazines Autosnub +8 AP Cr4400, 60 magazines Gauss Rifle Cr1800, 1cs. HEAP RAM grenades Cr300, 1cs. HEAP Grenades Cr300, 1cs. Smoke Grenades Cr200, 1000 kg Plastic Explosive Cr20,000

Armor
Flak Jacket AR 4 Cr100 1kg
Or
Combat Environment Suit w/TL 14 Chameleon and Psi Shield AR 6 (AC +10) Cr10,500 3kg
Or
Tailored Vacc Suit w/ TL 14 Chameleon and Psi Shield AR 2 (AC +6) CR18000 no weight

Equipment (carried as needed)
LR Communicator Cr 500 1.5 kg
Personal Communicator Cr250 .3 kg
Personal Medkit Cr 15,000 (loaded with Medical Slow) (always carried)
2 Supply Reloads Cr 1,000
20 doses Medical drug Cr 2000
20 doses Medical Slow Cr 2000
Combination Mask (always carried in case on belt) Cr150 1 kg
Hand Computer Cr1000 .5 kg
TL13 Binoculars Cr75 1kg
Electric Torch Cr 10 .5kg

Lemme know what must go, etc.
 
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Orvallon said:
Well, here he is, as he stands now. Well, the crunchy bits anyway, I'm still working on the background material
Looks good :)

The equipment is fine, though realize you may not have immediate access to it given your current circumstances.


A few notes on the campaign, especially as it differs from canon.

Most of the changes have to do with Luriani. Physically, they are true air and water breathers, having both gills and lungs. Their largest cities, or Daramm (their homeworld) and on Dukh (the Domain Capital) are underwater, with smaller, but still quite large cities on the surface for conducting official business with the Imperium, general commerce, etc.

Luriani, especially the family of Archduke Nells, are the dominant political entity in this region of the Imperium. In addition to the Domain's politics, Luriani control the major corporations, educations systems, media, etc. As the domain economy has declined over the past decade, so has the social status of racial minorities, sometimes resulting in oppression or outright violence.

Most pleasure ships that operate in this region have at least a couple rooms that can be fully or largely filled with water, to provide comfort for high paying luriani customers. As a corporate VP, Trelene had a lavish stateroom aboard the Keruuchan outfitted with such a bathing area.


A few personal notes for Vyrkris:

Vyrkris is going to the Mercantile Council with hopes of landing a job that keeps her away from her native Daramm, where riots between the the vargr population and local security forces, the army, and even marines has been occurring for the past year or so.
Her good friend Felin, who graduated with her and bought a ticket with her, was a Luriani, and was bumped up to a first class cabin on the Keruuchan, while she was given a double, which she shared with Ktarle. He was still on Keruuchan when they all left. She knew Trelene Scrautigue (Who is currently out in the other ship's boat) by reputation (Trelene was a corporate VP before her recent retirement), and spent some time talking with her about the future, etc. before the "incident." Zaedhrarrg, the vargr currently on the boat, tried to chat her up a few times, intriguing her with a (as yet unfinished) story of attache-eating-K'kree, and later tried to protect her in a laser battle with corporate security troops. He received a major wound that had required emergency surgery. She had been fine.
 

Maerdwyn said:
Looks good :)

The equipment is fine, though realize you may not have immediate access to it given your current circumstances.

Always knew you couldn't trust people who spend most of their time in the water. :)

I shall simply live in hopes that Trel isn't stuck in one of those low berths. I don't think he'd travel that way, if there was any choice at all.
 

Trel's story

Trelelawiero Hreayierlo, or Trel, as most humans of his acquaintance call him, grew up as a member of one of the many minor clans on Hryo. His clan was primarily involved in working and cultivating it’s small portion of land, and made the bulk of it’s living from serving in the private armies of one of the four larger clans. As he grew up, Trel had two passions, racing grav vehicles, and betting on those races. He also bet on mock duels, and eventually, by the time he was fourteen and ready to take up his life’s path, he’d even learned some human card games from spacers he’d met at the space port. During the course of those games, he began to come to at least a cursory understanding of the curious creatures that seemed to run so much of the universe.

One night, after drinking a bit too much, and as the result of a bet with an equally inebriated human spacer, who was an ex-marine, Trel found himself leaving Hryo on his way to be an Imperial Marine.

The Imperial Marines were a revelation to the big Aslan. He was no longer the biggest, toughest being around. A five foot tall female combat instructor made that clear to him his second week in basic training. When he figured out that she was a female he was especially mortified. On the plus side, he was trained intensively in flying an assault boat, and in the fine art of manning shipboard weapons, though his lack of patience sometimes interfered with his gunnery.

After he was trained, he was assigned to a regiment supporting a naval task force on anti-smuggling operations. The next three years were a fairly monotonous round of ship inspections and patrols, though there were a couple of incidents that gave Trel his first taste of combat, and he loved it. He also was trained in disarming explosives, since some of the smugglers had taken to leaving care packages of plastic explosive to foil rival smuggling gangs trying to hijack their cargos. That warfare between smuggling groups was what had prompted the Imperial intervention in the first place.

His time with the Imperial Marines was fated to end, however, when the regiment he was assigned to was disbanded at the end of the operation. He was however, given a high passage warrant, which he took and put away for future need.

He was able to put the warrant away because Carlson’s Light Cuirassiers, a high end mercenary grav cavalry battalion, was recruiting at the base where the regiment was disbanded. Many of the ex-marines signed up, as did Trel. It seemed like an ideal way to keep searching the stars for land he could take as his own.

A month later, he found himself back on Hryo, helping the Cuirassiers recruit other Aslan to fill the ranks of a new assault infantry company the unit’s commanders were building. This activity bored the impatient Aslan to tears, and he spent most of his time improving his skills with a gauss rifle.

Still, he spent enough time helping the human recruiters negotiate the morass of dealing with Aslan males, and even fighting the occasional honor duel with diverse annoyed Aslan, that the Cuirassiers made him a corporal. At the end of the assignment, he had great hopes of getting back out on among the stars, and into a line slot.

Given Trel’s uninspiring luck, this was not to be. Instead, he spent another four years traveling from Aslan world to Aslan world, recruiting young males for the Cuirassiers, who were in the process of growing from a grav cavalry battalion to a combined arms regimental combat team.

Still, he put his full effort into the work, and was fairly successful at it. The number of Aslan who challenged recruiters over simple questions dropped significantly, and a steady flow of Aslan soldiers filled the ranks of the Cuirassiers. Finally the recruitment drive ended, as the mercenary regiment completed their expansion. Trel finally looked forward to getting back on the frontlines.

Of course, that’s not what happened. The Cuirassiers had a lot of Aslan soldiers to train. Soldiers who didn’t always take well to having humans bellowing orders at them, at least at first. Trel threw himself into his assignment, his size and strength, as well as his experience with tolerating humans, sometimes making the difference between an honor challenge, and an Aslan recruit following instructions. His actual assigned duties, however, were mostly on the firing range, where he worked as an instructor. For eight years he worked in the Cuirassier’s training company, small groups of recruits coming through, and being processed for line service. He was promoted to sergeant, and took change of the training company’s firing range, moving away from his focus on fellow Aslan,

However, he finally grew tired of his existence as a trainer of others to go and fight, and that dissatisfaction eventually became obvious. After a drunken, savage, and bloody brawl between Trel and a pair of his fellow mercenaries, one of them a nephew of Colonel Carlson herself, he was quietly allowed to depart the Cuirassiers, with a modest severance and another high passage in his scrip.

Shortly after leaving the mercenary unit, he found himself at loose ends, but that didn’t last long. He answered an ad for a pilot needed for a frontier colony starport. He ended up working as a shuttle pilot for the downport, moving cargo down from the tiny highport, and spending his spare time exploring, looking at possible tracts of land. He also found time to get certified on starships. It was a reasonably comfortable existence, until Vargr raiders attacked the colony in force. Given the colony’s distance from any Imperial bases, and the fact that no ship escaped to give warning of the initial attack, it was several weeks till a naval task force arrived to drive the raiders away. Trel was in his element, making full use of his skills with the colony’s small militia force, until finally, a few days before the Naval force arrived, he found himself facing a squad of Vargr in a village, with a group of untrained farmers, and a couple of constables, and a wrecked cutter. The Vargr went into a mass grave, Trel went to the hospital, with three bullets in his chest and arm.

The incident apparently reached some high ranking ears, because upon leaving the hospital, Trel was approached by a Luriani to undertake a mission. The mission was guarding a emissary involved in negotiating a delicate agreement with a local government within the Domain. The amount offered him for undertaking the mission caught Trel’s full attention, it was enough money to buy considerable land. The emissary herself also caught Trel’s attention, as she was a Aslan female of honorable lineage and admirable qualities, both physical and personal. The mission itself was only moderately eventful, Trel only bloodied dewclaw on one would-be assassin. At the end of the mission, the female, Woleireiyeo, agreed to be his mate.

He joined her in service to the Luriani house she served, the Melwan, a house subordinate to and allied with the Nells family. Trel quickly realized that service to this house was not for him. His mate also grew tired of the way the Luriani treated their minority associates, and finally, the two of them decided to seek some other way of making a living, with an eye eventually toward returning to that frontier colony, and the open land to be had there. That decision somehow led them to the current situation.
 


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