[T20] High Law and Low Justice, [Thread Closed]

Hi All -looks like I'll be out of contact until Wednesday night - sorry about the delay. Continue with the IC thread, and I'll resolve anything I need to when I get back.

Ian
 

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Watus - here you go. (Tried sending by email but it bounced)

Quinn's has had general training in anti-corsair ops, but his actual
experience has been mostly in counter insurgency, so his first-hand
knowledge would be somewhat limited regarding this specific ship.

In general, a corsair is going to be easy to dock with, because it's built
largely for boarding other ships. The boat would sidle up to the airlock,
and the two crafts would "kiss", creating an airtight seal between them. At
that point, you could open the hatch on the boat and figure out how to get
the Dvonn's airlock open. Unless there's another entrance to the Dvonn
besides the main airlock, only one of the boats is going to be able to dock
at a time - it's going to be pretty damned inconvenient if there's no
hangar.

Standard boarding procedure for a hostile or unknown ship would be to
conduct a sweep of the ship, looking for hostiles and/or survivors, then to
secure bridge, engineering, and weapons control. Surviving friendlies would
be evacuated a fast as possible. Depending on the state of the ship it
would either be repaired and returned to it's owners, recovered as salvage,
destroyed (if any present hostiles could not be neutralized), or left as a
derelict.
 

Maerdwyn said:
She'd hoped to allow Zaedhrarrg to remain conscious, but it's just not the safest course of action ...

Knocking him out is also the best course of action anyway, as Zaed is anything but a model patient: Can't lie still, continually wincing, etc. ... :D



Regarding Corsairs: Zaedhrarrg should know them pretty well because his older brother (the only one who can outfly him) is captaining the family Corsair. [But it is no longer used in its original capacity, though, as it now only orbits their homeworld Tireen II on permanent patrol duty.]
 

Hi all - Made a slight mistake in the In character thread re: location of the Tamandere base. Information here supercedes what I've previously given ( and I remove the offending bit from the IC thread.


Geography and relative locations of known objects in Tamadere system are in the attached pdf, but the map itself isn't to exact scale. the distances are correct as of present game time, however.
 

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Question:

The most efficient way to travel would have been to accelerate half-way there and then decelerate for the rest of the journey. As we now over half-way there I presume that we are deccelerating and the only way to not end up at the Dvonn would be to accelerate away in a different direction - correct me if I'm wrong...
If we do nothing at all then we will end up shooting past.
 

Wilphe said:
Question:

The most efficient way to travel would have been to accelerate half-way there and then decelerate for the rest of the journey. As we now over half-way there I presume that we are deccelerating and the only way to not end up at the Dvonn would be to accelerate away in a different direction - correct me if I'm wrong...
If we do nothing at all then we will end up shooting past.
This is correct - you are deccelerating, and would need to take affirmative ction not to end up at the Dvonn. There will be some minor maneuvering once you arrive, of course.
 




YAY!

Morrus has finally killed my "unable to post" problem and the next surgery is a few weeks away.

Posted to the thread and will update Zaed tomorrow.


Folkert

P.S: Ping, of course! :)
 
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