Table for random picked pockets

Lance

First Post
Has anyone made any tables to be used to determine what odd objects are discovered by a thief cutting the purses of random passersby?
 

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Lance said:
Has anyone made any tables to be used to determine what odd objects are discovered by a thief cutting the purses of random passersby?

It depends to much where the rogue is. You m9ight be in a poor section, a rich section, a religious section, etc. It also depends on what type of person you target. I play all that by ear and random dice.
 

Yes, playing by ear is fine. Usually. But I've come into a situation that would make life much easier if I had a percentile-based table. I remember there was a Dragon magazine article from way back that included such a thing. . . .
 

Y'know, I used to play it by ear, but now that you've brought this up, I have a better idea:

I'm gonna treat Pickpocket as a Profession skill under normal circumstances, and save special stuff for when the plot calls for it.
 

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