Baron Opal
First Post
How the hell do I run a table of 10?
Criminy. I've ended up with a table of 10 players. There has been a slow accretion over time and now I don't know how to run the game. Any game. Anything really challenging becomes a giant cluster as it takes a half hour to run around the table.
I tried to trim the players on a last-in / first-out basis, but I've gotten several emails asking me to reconsider or other deal-making. The upshot is, it has become a social endevour. Everyone gets together, we visit for a few, game an hour, eat a big meal together, game for three more hours, and then we go home.
And everyone tells me what a great time they had.
Holy Christmas, we barely did anything!
The game before last we had four people show up. I knew this ahead of time, so it wasn't people being flakey. And the game cooked. A lot was accomplished and it was rewarding to me too. I do enjoy the games when everyone is there, but I am becoming increasingly frustrated because I have to give 5-10 minutes of exposition to remind most people what happened two weeks ago.
I even offered to run an extra time each week, splitting the player base in two. Nope. Not the same without everyone. A couple people did offer to fade into the background when it was their turn to host, but that lessens the load by one.
Arg. Blessed with a bounty of riches, I am. And I don't know what to do with it.
Criminy. I've ended up with a table of 10 players. There has been a slow accretion over time and now I don't know how to run the game. Any game. Anything really challenging becomes a giant cluster as it takes a half hour to run around the table.
I tried to trim the players on a last-in / first-out basis, but I've gotten several emails asking me to reconsider or other deal-making. The upshot is, it has become a social endevour. Everyone gets together, we visit for a few, game an hour, eat a big meal together, game for three more hours, and then we go home.
And everyone tells me what a great time they had.
Holy Christmas, we barely did anything!
The game before last we had four people show up. I knew this ahead of time, so it wasn't people being flakey. And the game cooked. A lot was accomplished and it was rewarding to me too. I do enjoy the games when everyone is there, but I am becoming increasingly frustrated because I have to give 5-10 minutes of exposition to remind most people what happened two weeks ago.
I even offered to run an extra time each week, splitting the player base in two. Nope. Not the same without everyone. A couple people did offer to fade into the background when it was their turn to host, but that lessens the load by one.
Arg. Blessed with a bounty of riches, I am. And I don't know what to do with it.