Imaro
Legend
A tactical rules module would require more than just the options in the DMG.
What exactly would it "require"?
A tactical rules module would require more than just the options in the DMG.
So what do you think about it? I can imagine how each one of those modules can be disliked, but all together it's hard for me to believe that this isn't already quite tactical and complex!
I'm sorry, when did it become the DM's job to pre-emptively walk the players through the DMG? If I want to use an optional rule from the DMG, I'll show it to the players and discuss it. If I don't, I won't. Players who want to see what other options exist are free to buy their own DMG or borrow mine, but in my experience most players aren't interested enough to bother, and that's fine.
I am one of those that do think that the designers bailed on their promise of adding in things removed with optional "modules". They have certainly added in things I consider "modules" (like ship combat in Saltmarsh) however it gets buried in with other content rather than expanded on and focused into a supplement in and of itself.
Quantity of sales has nothing to do with what a Tactical Combat Module might contain. I simply stated what I thought it COULD contain and added myself to the list of those who felt like they were let down by the failure of the 5e product line to offer the types of supplements the designers themselves indicated would be coming along later.Those totally focused supplements would probably sell a fraction of the amount the wider focused books do. It's simple business.
Also not sure how you can claim they bailed on their promise and give an example that said promise has been enacted in a sourcebook...
But 5th edition was initially pitched as being modular, with a simple baseline that could be expanded upon with optional rules. And then those optional rules never materialized, save a handful in the DMG.I think the reason we haven’t seen tactical combat modules released is because that’s not a focus of 5e. They explicitly designed it to have simpler combat and less about exact positioning. Why would they go back to detailed tactical moves? It’s a different edition.
5E has tactical rules the way the Transformers movies have a plot - yeah, technically something meeting that definition is present, it just doesn't seem like anyone has put any real thought into it.