Honestly, I haven't seen ANYONE run a fighter.
Our most powerful PC is our Battle Master. Up to level 5, nobody else even comes close for damage and survivability. Since he almost never goes unconscious, he also rarely misses a round of attacks.
Honestly, I haven't seen ANYONE run a fighter.
You're saying the city library might have a Monster Manual?
I played a sword and board fighter level 6 and it was a blast. Maneuvers are great. I also had lucky feat though, so that added some complexity, more choices.Honestly, I haven't seen ANYONE run a fighter.
My group has 4 fighters out of 21 characters (3 campaigns).Honestly, I haven't seen ANYONE run a fighter.
I remember the earlier playtest versions. What is hard to accept is they made casters more versatile than they even had been with rituals, reserving spell slots, etc. But when it came time to do the same with martial characters they punted.
There are some tactics that stand true to D&D over the years, and I have found apply to almost every turn based RPG. Focused Fire is a good example. In many games with Hit Points a character or monster is exactly the same at full HP or half HP, all that matters is if they are participating in the fight or not.