This blog post got me hyped! Everything in here looks awesome, especially the formatting of the spells, which is very nostalgic for me as a 4e fan.
They do like rolling dice, in fact their new method for scaling magic weapons is very much like that. +1 weapon being roll an extra damage dice for the damage bonus instead of +1 static. I don’t think they’re willing to go as far as advantage. Advantage suits 5e fine, but PF does want more skilled players (or higher level ones) to have advantages. Thus bounded accuracy is not something they are going for and neither is advantage. There is still going to be static bonuses, they just won’t be as big as they were in PF1 or with as big a number spread.
btw I wasnt suggested they do that ... it was just a hypothetical example. They should make design calls for what is best for their game based on design instincts and player data.
Getting actual play feedback is invaluable and I am sure they know that, which is why they're doing a public playtest. Watching players actually play is more valuable than any survey or random internet post.
I'm a bit curious why they didn't go for a simple inexpensive download playtest document and instead did an arted up printed book series along with the download. Seems like a lot of work, and not like people need proof in their ability to create high production products. They have a very long history of showing that.
Well, having to find or acquire a diamond worth 25k gold is still a significant restriction. You cannot just cast the spell whenever you feel like it."Wish" in Pathfinder has a material cost (a diamond worth 25K gold) and not an XP cost. "Wish" in 5e has no associated cost other than a 9th level spell slot.
Well... “no way to restrict the casting of wish spells” is definitely not how I would describe it. It’s simply that the restriction doesn’t come in the form of a resource cost, beyond the spell slot. In addition to the standard “the DM interprets your wish and has permission to give it unintended consequence if they want” clause, if you use Wish to do anything other than reproduce the effect of a spell of 8th level or lower, you start taking damage every time you cast another spell until you rest, your strength drops to 3 for 2d4 days (days spent doing nothing but rest count as double), and there’s a 33% chance that you’ll never be able to cast Wish again.Well, having to find or acquire a diamond worth 25k gold is still a significant restriction. You cannot just cast the spell whenever you feel like it.
I've not really looked into 5e beyond the initial beta phase. So there's no way to restrict the casting of wish spells in any way? Interesting. I wonder how that works out. At least that explains why the Pathfinder 2 designers are fine with the idea, I guess.
I see. That's rather harsh, actually.Well... “no way to restrict the casting of wish spells” is definitely not how I would describe it. It’s simply that the restriction doesn’t come in the form of a resource cost, beyond the spell slot. In addition to the standard “the DM interprets your wish and has permission to give it unintended consequence if they want” clause, if you use Wish to do anything other than reproduce the effect of a spell of 8th level or lower, you start taking damage every time you cast another spell until you rest, your strength drops to 3 for 2d4 days (days spent doing nothing but rest count as double), and there’s a 33% chance that you’ll never be able to cast Wish again.
@Ancalagon
The third comment by JRutterbush is very interesting. They speculate that there will be four spell lists (Mental, Spiritual, Material, Vital) and that different classes will get access to a portion of those lists.