Patryn of Elvenshae
First Post
BelenUmeria said:Or am I wrong that you tend to jump in multiple disparite threads to flame me?
1. Note what Henry said.
2. I jump into multiple disparate threads to post my opinions and thoughts on what they are discussing. I don't believe I need your permission to disagree with you - even multiple times and about many different things.
3. I do not specifically hunt you down to disagree with you. I disagree with a lot of people here on many topics, and post such when it is appropriate. I determine when such is appropriate.
4.
BU said:However, your obvious personal dislike of me may be putting ideas in your head.
I don't have a personal dislike for you. I don't know you from Adam, and I don't give a flying rat (Hi, Mouseferatu!) for your opinion of me. Don't assume that me disagreeing with you means anything more than me disagreeing with you.
Moving forward:
It's not lack of imagination. It is laziness. They'd rather make a roll than try. It's quicker and gets to the combat/ action faster.
Perhaps I read this wrong, but it seems that you are saying that those who rely on a "d20 + modifiers" solution to bluffing a guard do so out of laziness and no other reason.
Now, perhaps my post could have been worded more clearly, but when responding I specifically referenced new players because they are the ones whom I have encountered that rely most often on such a method:
Me said:who are the ones I've most often encountered making such "blunders"
In other words, making such a blanket statement - players who play by the d20 are lazy - is not only false, but also insulting.
There are two ways to handle this. You can try to "reform" the player, or you can accept that this is the way Player X plays.
If you want to "reform" the player, you can make a DM ruling that anyone who attempts such a horrible act automatically fails, or you can work with a player to get them more involved (and the easiest way, I think, is by assessing bonuses for good roleplaying!). In no case, I believe, should the player automatically fail just because the character is quicker on his intellectual feet than the player is - just like attack rolls should not automatically fail just because Ragnar is a better warrior than Joe Bagodonuts.
If you accept that this is the way Player X prefers to play, then either deal with it or direct the player to somewhere where he (and, likely, you) will have more fun. It looks like, in the above case, you chose this second option. That's fine. What I don't understand is the attitude of superiority that accompanies such a decision.
BU said:It's quicker and gets to the combat/ action faster.
BU said:If you only want combat, then there are a wealth of computer RPGs to play. You play D&D to socialize.
There is nothing wrong with playing D&D - in any edition - like a computer game.
There is nothing wrong with playing D&D - in any edition - like amateur theater.
There is no such thing as badwrongfun.
Henry said:It's one thing to not be a "good talker," it's a whole different level to treat bluffing like a combat.
Why?
Because it's easier to represent the mechanics of the Bluff skill in "meatspace"?
Again, the whole point of a roleplaying game is to be something you are not.
Do you give bonuses to your players when they describe their combat rounds in "RP" detail? Do you give them penalties when they don't? Or when they just say, "I attack the wizard," do they automatically miss?
RPGs involve a rather rare mesh of Player skill vs. Character skill, and in many cases the latter can vastly outstrip the former. There should be an understanding on the part of the DM(s) and the Player(s) on how much each will impact the other. Assuming that character skill plays any real role at all, a DM should not be afraid to give the player hints and tips based on the statistics of the character - after all, you're all in this together, right?
In the initial bluff situation, were I to not proceed with the way Rel handled things, I might suggest a couple plausible bluffs to the player - after all, his character is quick witted and silver-tongued, even though the player wasn't (or, at least, wasn't at the time).