Majoru Oakheart
Adventurer
BelenUmeria said:The d20 mechanic is elegant. Stacking rules, AoOs, advanced combat etc are additions that take elegance into a dark alley with a crowbar and murderous intent.
Actually. It's these exact things that MAKE the system more consistant and manageable. When I ran 2nd edition D&D, I spent nearly every session arguing with my players about rules.
They'd say "Ok, so I have X magic item, X magic item, and X spell on me. That means I need 2s to hit and do 30 points of damage."
I'd say "What? How can you possibly have that high bonuses?"
They'd then explain to me that since they had a vast array of magic items and spells and none of them said they didn't work with one another, they were an indestructable god right now.
Either that or:
Player: "So I want to grab him and drag him to the ground".
Me: "Ok, make me a strength check and tell me how much you succeed by."
Player: "A strength check? But I'm so agile, I figured I could roll under his feet and trip him. Can't I make a dex check instead?"
Me: "Hmm. The book doesn't have any rules on grappling or tripping. Sure, I guess that makes sense, you can use dex to do it."
Other Player: "What? You told me I had to use strength last week!"
Me: "Did I? I don't remember that."
Other Player: "You certainly did, remember, with the Troll?"
Me: "Oh, that was different, you said you were planning on tripping him, that takes strength."
Other Player: "But HE'S trying to trip this guy, what's the difference?"
Me: "It just IS ok, stop arguing!"
Other Player: "This is stupid, you just like him better!"
Or pretty much every time I ruled on anything, it would cause an arguement as everyone in the group started discussing the realism of my ruling.
My favorites are still:
"No one can run that fast in real life, look, I pulled out the Guiness Book of World Records."
"Swords aren't designed to do that, if he tried that, he'd be cutting off his own arm."
and on and on.
Now, I can say "He makes a trip attempt, can you make a strength or dex check whichever is higher and tell me what you get." and no one argues.
I can say "Look, he's an Ogre, he's got a base move of 40, he's a barbarian, and he has boots of striding and springing. He's fast, alright." and no one spends forever lecturing me on it being impossible for anyone to move that fast. It's in the rules, so I'm obviously not making it us.
I used to come away from nearly every session I DMed in 2nd edition with a headache and wanting to shoot some of my friends. Now, I can play with them and have fun. It even gives me a basis for rules variations as long as they are close to the ones that are written in the book. For instance, "all you can see is his eye, I'm going to give him +8 to his AC as he has more than usual cover." and no one argues.
Yes, it takes more prep time...well it does if I go for customer monsters or the enemies being PC classes. Otherwise, it's even easier than it was before. In 2nd ed, I'd spend forever when I was running an on the fly adventure looking through the Monsterous Manual searching through monster stats thinking "Will this enemy totally kill them or will it be too easy?" Now, I go to the end of the book, look up their average party level and choose an enemy from the list at their CR or close to it if I feel like it being hard. I then run it with no changes, directly out of the MM.
It makes everything so much easier.