BryonD
Hero
A DM has two major jobs:
Establishing the motivations of npcs and what conflicts are available for the PCs to engage.
and
Ruling authority on conflict resolution (be it combat, social, whatever).
I do not think the statement above was refering to the first item. On the second item, the less the resolution depends on the whim of the DM, the better it is for the game. So, in the context I believe it was intended, I support this design approach.
Establishing the motivations of npcs and what conflicts are available for the PCs to engage.
and
Ruling authority on conflict resolution (be it combat, social, whatever).
I do not think the statement above was refering to the first item. On the second item, the less the resolution depends on the whim of the DM, the better it is for the game. So, in the context I believe it was intended, I support this design approach.