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Take the Narrative Wounding Challenge.

I think the discussion looking at the mechanical relationships involved is more valuable at explaining WHY rather than just looking for just a WHAT (which is unfortunately what I think you are getting bogged down in looking for when most other posters are wanting to describe the WHY).

I think it bears saying that I thought a good chunk of the reason behind this thread, and the search for the WHAT, was that when it started, there was already a popular thread(with spinoffs, even) discussing the WHY. The WHY has been far more thoroughly discussed lately than the WHAT.
 

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Saying that healing surges are instantaneous, misses the "other part of the picture", and the entire intent of the mechanic. The healing surge is SPENT. You don't have that resource for the remainder of the day. The "wound", if you prefer to look at it that way, is still there. Until you take an "EXTENDED REST" that "wound" will remain. The next day it's scabbed over, or still there and oozing puss, or "magically" gone. The mechanical effect is that you can resume your MAIN PURPOSE, adventuring.
The mechanical effect is that unless you were knocked unconscious, you were still acting at capacity and "ignore" the wound; although the PCs capacity for ignoring these "flesh wounds" is in the positives if they have a number of surges left and is gone when they have zero surges and go into negatives. As such, there is narratively zero difference between 3e and 4e under these conditions. Once again though, it is when you DO venture into the negatives (which you have not yet done) that the narrative options of 3e expand while the narrative options of 4e contract and muddy.

Best Regards
Herremann the Wise
 

The issue for me here isn't the healing surge being regained the next day, but the HP potentially being recovered immediately by mundane means during combat. So the difference that comes in is the deep gash I described to the player vanishes because of a healing surge. It just doesn't work for me. I see that it works for you and for many others here, and that is perfectly fine. But this is simply something that truly bothers me about 4E.



I don't regard it as an edge case. Parties blow through their magic healing all the time. So this would definitely come up.

It's pretty rare for the party to blow through their magic healing and STILL have someone in the negatives though.

Additionally, you are saying that a character who is down healing surges is the same as a character with full healing surges, if their HP is the same. That's just not the way the mechanics work. Surges ARE HP. Being down three surges, while having full HP, is not the same as being completely healed.

-----------

However, we do appear to have a new challenge that I'd like to address.

BryonD said:
As I've said before, nothing in 3E PREVENTED you from playing 3E the way 4E is played now.

4E, on the other hand, does not allow the narrative space that 3E did if you play the way I still do.

Well, perhaps challenge is the wrong way of saying it. I think what you're saying is that you have no problems with the narrative limitations of 3e and you do have them with 4e. Because both systems have narrative limitations where it becomes problematic to narrate an event in one edition or the other.

For example, using the original example in this thread:

The troll attacks Sir Billingsley and scores a hit! Its claw slams into your head, ripping your helmet half off. Sir Billingsley collapses in a heap, his face awash in blood. The rest of the party attacks the troll, forcing it back from their fallen comrade. Sir Billingsley's eyes flicker open as he stares groggily at the ceiling of the cave.

The troll begins ripping into the rest of the party but they manage to stand their ground. Sir Billingsley rises up, shakes his head and growls, "Have at thee foul beast!" and charges, slamming his sword into the midsection of the creature. Spinning around, he slams his shield into the troll, the sword sliding free with a sucking sound as the troll, blood streaming from a broken nose staggers back from the blow of the shield.​

Mechanically: The troll knocks Sir Billingsley into negatives with its attack and Sir Billingsley falls prone. The rest of the party attacks. Sir Billingsley makes a Death Save, rolling an 18, however, since he's human, he spends his Heroic Surge and raises that to a 21, allowing him to spend a healing surge. However, since he made a saving throw, that's the end of his round.

The troll attacks the party and the party attacks the troll. Sir Billingsley spends a move action to stand and then a standard action to charge. He then spends an Action Point to make a Shield Bash attack (fighter Lvl1 At Will) that hits the troll, forcing it back one square.

Now, let's see you narrate that in 3e. Since no character can ever recover from being at negative on his own and continue the same encounter, you cannot have this scene in 3e.

So, no, 3e does not do everything that 4e does. Now, if you don't want to have this sort of scene in D&D, fair enough. 3e will do that for you. However, if you want this scene in your game, then the cost is lasting wounds.
 

The mechanical effect is that unless you were knocked unconscious, you were still acting at capacity and "ignore" the wound; although the PCs capacity for ignoring these "flesh wounds" is in the positives if they have a number of surges left and is gone when they have zero surges and go into negatives. As such, there is narratively zero difference between 3e and 4e under these conditions. Once again though, it is when you DO venture into the negatives (which you have not yet done) that the narrative options of 3e expand while the narrative options of 4e contract and muddy.

Best Regards
Herremann the Wise

I guess that's my problem Herreman. How much to they really expand. The only narratives you can do in 3e that are problematic in 4e are specific wounds. Anything that is sufficiently vague can be done in both systems. Which then brings me back to the original issue - specific wounds that can be believably recovered from in a matter of days or even a couple of weeks.

There's a pretty narrow ledge there.
 

I don't feel like answering a bunch of separate posts so I'll include them all in one post if I can.

I never used the "narrative" serious wound, you made that assumption. But let's look at this. If a little more than 10% of a fighters "wounds" are not significant enough to call it a "wound", what would be? The rules don't say.
Yes they do if you look at the probabilities of the mechanics. In 3e a wound that puts a PC a certain way into negative hps is almost certain to kill them. As such, I feel obligated and mechanically supported to describe such a wound as serious. In 4e this situation lacks clarity until the saves have been determined (and thus this results in death or OK).

Then again Roguey McRouge is not a fighter. He's a rogue. According to very generous calculations he'd have between 49 to 69 hit points. So that hit will do a little over 20% of his hit points, if he's got poor constitution, and almost 15% of his hit points, if he's got above average constitution (+2 bonus). Just on that single hit.

If he'd been a wizard he'd be really screwed. From 27 to 47 hit points on the very high end. So if he got hit for 37% of his hit points, or for 21% of his hit points that's still not "serious" enough?

See it doesn't matter what the amount of the hit is, because the rules NEVER say anything about the "narrative" of the "wound".
Yes they do. In all situations you have given above, the PCs are still acting at capacity. To describe anything more than superficial wounds (aside from ones forcing a massive damage fortitude save) would not be mechanically supported by the rules in 3e or 4e.

Since the rules NEVER actually say what percentage of the "hit" is physical it is entirely left to the DM. I've already explained that SPENT healing surges can be considered your "wound" if you so choose. Nothing in the rules prevent you from doing that. The rules are silent in ALL respects of it. I've given more than ample examples of how to use the "existing" rules to make your narrative still make sense. It is only the selective reasoning that affects this, because once again the rules are silent.
If I have used selective reasoning at any point over the last few posts, please point it out, otherwise such claims are baseless.

Assumptions, assumptions, assumptions, and false statement.

I think that I already provided a clear enough example that uses both 3.x and 4e to answer this round of questioning.
No you have not until you discuss the situation of what happens when a character goes into the negatives.

Show me in the rules what damage is physical damage, and what damage is metaphysical....................... ..............................
Positive HP Total
In 3e and 4e:
If the PC has positive hit points almost all the "damage" is dealt with on a metaphysical level as the PC is still acting at capacity. Further however, 4e does encourage the bloodied condition which would seem to be a tipping point as to when to describe a cut, gash or something similarly bloody that may allow functional benefits/penalties. The only outlier here is in 3e if a massive damage fort save is required, in which case an impressive and perhaps fatal wound is narrowly avoided or made; such a narrative being mechanically supported by the 3e rules - even though functionally the PC if they survive is still at capacity and thus a narrow miss is perhaps best used.

Negative HP Total
In 3e:
If tended, the PC is extremely likely to recover. If close to their -ve limit though, the situation gets more perilous. If tended do with non-magical healing, the PC is healed quickly back to capacity but not as quickly as in 4e. In 3e, the main issue here is the wonkiness of the mechanics of healing that can see a hale barbarian take significantly longer to heal than an unhealthy wizard (who can heal back to full capacity with a pace on par of that of 4e).
If untended, the PC is almost certain to die unless they only just snuck into the negatives.
As such in either case, the DM is mechanically supported to describe a more serious wound (except perhaps for the unhealthiest of wizards).
In 4e:
They are out of the action but may be non-magically surged back and "insta-healed" back into combat. As such any attempt to describe a serious wound is not mechanically supported. The difficulty here though is that the damage taken "could" be fatal, but we are not sure until a save has finally been successful. Three strikes though and the PC is gone. While mechanically exciting, it does cause issues for how the DM should describe the seriousness of the wound until the save/strike situation has been resolved. Thus, the DM is encouraged by the RAW to just describe a light wound or instead the hp damage and not to make it sound too bad in case the PC absurdly non-magically "insta-heals" compared to the narrative offered. And thus why the scope for seriousness of injury is limited in 4e compared to that of 3e disproving Hussar's original premise. [I am yet to see anyone on this thread refute this].

I guess I'll go on as the rules NEVER define any particular damage as either. Damage reduces HIT POINTS, period. The DM can choose to describe in whatever manner floats his boat. And I've already shown ways of how the mechanics of 4e still support that.
And I have just clearly shown the mathematical, mechanical and statistical difference between the two. At this stage, I think my analysis is a little more conclusive.



In a previous post someone, it might have been you, mentioned medical treatment, and how in TV shows it's mostly a background narrative. It is so common that no one even bats an eye towards it.

Since its a background thing and it might have been missed in my previous post, let me reiterate.

During an Extended Rest the DM and players can narrate whatever the heck they want to. Prayers by the Cleric, rousing speeches by the Warlord, bandaging wounds, suturing open skin, cauterizing deep wounds, splinting bones, cleaning out infection, getting some healthy food, and getting a deep rest, does that not sound like treating "wounds" to you?

If the "narrative" of the "wound" was so important to the group, then I'd venture to say that at least a modicum of acknowledgement would be put in, by the same group, to supplement THEIR "narrative" when they are healing 1]their "wounds".
It is not necessarily the narrative that is at issue here, but the effects of that narrative and whether they mesh with the actual mechanics of the game. Personally I don't like 3e or 4e in regards to how they deal with healing although I find 3e in this regards a little more palatable to my group's style. Where it might become important is when a 3e party has to mechanically make some compromises or risk probable defeat because their resources are still depleted for longer than a like 4e party's single day. Small potatoes for some (such as you and others), bigger potatoes for others. To each their own and as JC says, play what you like.:)

What story is your character in, the one where you get to battle the dragon and save the princess after much toil and suffering, or the one where the dragon hits you a couple of times, you go unconscious and spend several weeks on bed rest?
The more possible campaign outcomes a situation holds, the deeper and richer that campaign. I like adventures to have degrees of success as a rule. This means including serious injury that obstructs the adventure, and is not just dealt with away from the camera.

I've already explained how I can use the "narrative" and use the rules to accomplish the first story. The fact that the rules are silent on how to achieve the second story does not bother me one bit. If I want to include that story, I do so with the "narrative", the same way the "wound" is not in the rules but in the "narrative".
But you see I prefer doing what is mechanically supported by the rules. For me, I prefer a ruleset where the mechanics and flavour mesh and are in synch. Where one informs the other rather than obfuscating or confusing the situation as I believe 4e does when hitting negative hps.

Just don't ascribe something to others and particularly to the rules that is not there.
I don't think this is applicable to my analysis.

Best Regards
Herremann the Wise
 
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I guess that's my problem Herreman. How much to they really expand. The only narratives you can do in 3e that are problematic in 4e are specific wounds. Anything that is sufficiently vague can be done in both systems. Which then brings me back to the original issue - specific wounds that can be believably recovered from in a matter of days or even a couple of weeks.

There's a pretty narrow ledge there.
But there is still a ledge, and for some just having that ledge there is important. Magical healing makes the ledge significantly wider. Non-magical insta-healing makes the ledge considerably narrower. I think a game where you are only mechanically supported in describing flesh wounds (or flesh wounds that become fatal) is slightly more limiting than otherwise. In either case, damage and healing is something I have always had issues with in every version of D&D. Separate the metaphysical from the physical and ALL the issues and corner cases disappear.

Best Regards
Herremann the Wise
 

I think it bears saying that I thought a good chunk of the reason behind this thread, and the search for the WHAT, was that when it started, there was already a popular thread(with spinoffs, even) discussing the WHY. The WHY has been far more thoroughly discussed lately than the WHAT.
A "WHAT" was given. A general template of how to produce another "WHAT" was given. On the whole, this thread has been more about discussing this specific issue, rather than the more general discussion of whether healing surges are an appropriate mechanic (which funnily enough if bashed into the right form so that non-magically generated surge spending can only be used when the character is in the positives as well as a few other things in regards to restoring surges; I would say are an improvement over the previous edition - and otherwise I would say they are not.)

Best Regards
Herremann the Wise
 

For example, using the original example in this thread:

The troll attacks Sir Billingsley and scores a hit! Its claw slams into your head, ripping your helmet half off. Sir Billingsley collapses in a heap, his face awash in blood.​
The troll rolls an attack roll using the Awesome Blow feat. Sir Billingsley fails his Reflex save, flies 10 feet, and lands prone.
The rest of the party attacks the troll, forcing it back from their fallen comrade.​
The fight continues without Sir Billingsley standing, including a successful bull rush to push it back.
Sir Billingsley's eyes flicker open as he stares groggily at the ceiling of the cave.​
Narration to Sir Billingsley's player as it hits his turn.
The troll begins ripping into the rest of the party but they manage to stand their ground.​
Description to Sir Billingsley's player as he takes the situation into account (the troll continued to attack the party after hitting Sir Billingsley, which is represented in him continuing to attack after Sir Billingsley is knocked prone and out of reach).
Sir Billingsley rises up, shakes his head and growls, "Have at thee foul beast!" and charges, slamming his sword into the midsection of the creature.​
Sir Billingsley stands as a move action (using the Heroic Surge feat), and makes a charge at the troll, hitting it.
Spinning around, he slams his shield into the troll, the sword sliding free with a sucking sound as the troll, blood streaming from a broken nose staggers back from the blow of the shield.​
Using the Pounce alternate class feature, Sir Billingsley makes a shield slam with his second attack, tacking on the Shield Slam feat to daze the troll.

Now, let's see you narrate that in 3e.
Takes jumping through some hoops, but I think the end result is similar. It's not core, I'll give you that. But it is doable.

So, no, 3e does not do everything that 4e does. Now, if you don't want to have this sort of scene in D&D, fair enough. 3e will do that for you. However, if you want this scene in your game, then the cost is lasting wounds.
No, it's not ;)

What if you could have the scene you described, but wounds healed slowly? Two different HP pools, one for physical and one for "other", and "physical" heals slowly? I think it'd allow for both (and, since my RPG works this way, I have some direct experience in narrative paths with this method). As always, play what you like :)
 

However, we do appear to have a new challenge that I'd like to address.

Well, perhaps challenge is the wrong way of saying it. I think what you're saying is that you have no problems with the narrative limitations of 3e and you do have them with 4e. Because both systems have narrative limitations where it becomes problematic to narrate an event in one edition or the other.

For example, using the original example in this thread:

The troll attacks Sir Billingsley and scores a hit! Its claw slams into your head, ripping your helmet half off. Sir Billingsley collapses in a heap, his face awash in blood. The rest of the party attacks the troll, forcing it back from their fallen comrade. Sir Billingsley's eyes flicker open as he stares groggily at the ceiling of the cave.

The troll begins ripping into the rest of the party but they manage to stand their ground. Sir Billingsley rises up, shakes his head and growls, "Have at thee foul beast!" and charges, slamming his sword into the midsection of the creature. Spinning around, he slams his shield into the troll, the sword sliding free with a sucking sound as the troll, blood streaming from a broken nose staggers back from the blow of the shield.​

Mechanically: The troll knocks Sir Billingsley into negatives with its attack and Sir Billingsley falls prone. The rest of the party attacks. Sir Billingsley makes a Death Save, rolling an 18, however, since he's human, he spends his Heroic Surge and raises that to a 21, allowing him to spend a healing surge. However, since he made a saving throw, that's the end of his round.

The troll attacks the party and the party attacks the troll. Sir Billingsley spends a move action to stand and then a standard action to charge. He then spends an Action Point to make a Shield Bash attack (fighter Lvl1 At Will) that hits the troll, forcing it back one square.

Now, let's see you narrate that in 3e.
Well in 3e you don't want the PC to go into the negatives because that implies a serious wound. However that scene above is easily crafted using 3e mechanics. What happens is the troll stuns Sir Billingsley forcing the knight to drop his stuff and since the troll has that feat I can't remember, it knocks him prone too as Sir Bill fails his fort save struggling to maintain any form of consciousness. Sir Billingsley then shakes off the troll's blow and smites it's arse off... well you get the picture.

Dare I say that the 3e version is a little more fluent narratively speaking for if you have ever seen a rugby league player get knocked out (think NFL minus headgear and all the protection), if they get up straight away it is normally only to trip over their toes and plant their face into the turf. I have to say that in your example, Sir Billingsley's fortitude is particularly heroic. ;) If he's only stunned then the resulting narrative is a little more accessible compared to if Sir Bill is knocked clean out.

As I said upthread, getting stunned in 3e and going into the negatives in 4e are quite similar if not quite identical.

Since no character can ever recover from being at negative on his own and continue the same encounter, you cannot have this scene in 3e.

So, no, 3e does not do everything that 4e does. Now, if you don't want to have this sort of scene in D&D, fair enough. 3e will do that for you. However, if you want this scene in your game, then the cost is lasting wounds.
Or not. ;) I think I have you on this one Hussar.

However, one place where 4e DOES have it over 3e is in recovering the abstract side of hit points. I love the warlord in this regard. I love that they inspire their allies as this is something that no previous edition of D&D had ever really attempted and it made sense with how HPs have been defined since the start. Should it work on a seriously wounded character though? I think not. Sometimes a PC might be so done that all they can do is nod at the warlord before collapsing in a heap.

In this way, 4e does have a neat "narrative ledge" over 3e, although I would still tweak it slightly so it meshes better with the overall mechanics of whichever ruleset is being used.

Best Regards
Herremann the Wise
 

Husssar, in my experience people tend tonend up in the negatives when magical healing is depleted, so I really don't see this asxan edge case at all.

As for surges being hp, if that works for you great. For me that just doesn't do the trick. As i said i like to describe 20 points damage as a deeP gash. But if I have if hs are hp, i can only describe it as such (wo danger of backtracking) when they have no surges left. For me that is too restrictive.
 

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