Voted Neutral on classes and pro-3E, but it's really varied over the years.
Unnecessarily long, nostalgic rant:
[sblock]At first, I was new and I stuck mostly to warrior types.
Then I decided to try something that'd require more out of me as a player (no offense intended, meat shield lovers), as in requiring more role playing, more tactical thinking, more fast talking, forseeing problems and/or mitigating them when they occur. Of course, I mean the Rogue class (and to a lesser extent, the Bard). The guy the party expects to cover everything other than the respective things each character chose to focus on. At least until the batman wizard gets a chance to rest, if the party has such a figure (IME, most did not). And I really love that role. Especially with UMD, being able to asically pick up and use nearly anything the party finds.
Eventually, I tired of playing Rogue so much and decided to give spellcasters a shot. More like the party at the time needed an arcanist and i figured I'd cover it. Made me realize just how amazingly a wizard can control the battlefield. My favorite caster (homebrew int sorcerer, or "Black Mage") re-shaped the terms of battle so effectively, the other players affectionately dubbing his role in the party to be "removing all semblence of challenge from a fight." I didn't care about directly dealing death, leaving that for the party, instead focusing on making every single turn I got swing the battle in our favor as dramatically as possible.
Later still I got to play a kinky exalted VoP Druid focused on "bondage" type spells, and a crass, foul mouthed, foul smelling dwarf cleric who was both a great scholar and loved to forge his own arms and armor to use in battle (even refusing to take superior enhancement items when found). And well...CoDzilla is as fun as advertised.
Right now, after all the fun I've had with spellcasting variety and "jack of all trades" rogues, I've been focused on bringing that joy and wealth of options to the warrior classes I first played. Tome of Battle helps a lot for this, but my best example was a feat rogue / barbarian that could do horrendous damage as well as do acrobatics, find traps, perform nearly every special combat maneuver well, use wands, serve as outdoorsman, and more. Kinda cool how I've come full circle.[/sblock]
So yeah, gonna go with "class neutral."