I think you missed a good bunch in that list.
Getting away from specific spell names, I'd like to see these areas covered:
Abjuration
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Improve AC/Defense (Mage Armor, Stoneskin, etc.)
Remove Conditions (Remove Curse, etc.)
Prevent Damage (Resist Energy, etc.)
Protect against named foe (Protection from Evil, etc.)
Obscure information (Unknowable Alignment, etc.)
Damage: Deny foe access to vital necessities (such as causing a foe to suffocate by denying them air)
Alteration
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Assume form of X
Grow/Shrink
Enhance Ability Score
Transmute X to Y
Transform Foe into Harmless/Helpless Creature
Animate Object
Alter Gravity
Move from Point A to B (Levitate, Flight, Dimension Door, Teleport, etc.)
Damage: Twist/Contort a foe's shape
Conjuration
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Create/Summon Creature (Summon Monster, etc.)
Create Object (Wall of Iron, etc.)
Call Creature/Object to Location (Succor, etc.)
Damage: Remove bits of the target (such as calling a foe's heart to your hand)
Divination
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Grant Insight Into Forthcoming Actions (Augury, Guidance, etc.)
Get Information (Mind Reading, Speak with Outsiders, etc.)
Augment Perception
Create New Perception (Wizard eye, etc.)
Damage: Reveal Harmful Secrets About Foe
Enchantment
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Charm Target
Inflict Condition (Blindness, Sleep, Stun, etc.)
Dominate Target
Augment Skills
Bind spells into individuals or items (Enchant an Item/Imbue With Spell Ability)
Curses/Blessings
Damage: Turn Allies Against Each Other
Evocation
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Truename spells
Pact spells
Power word spells
Power over the elements (Control Weather and the like)
Telekinesis
Damage: Blow stuff up with Acid/Earth/Electricity/Fire/Force/Ice/Radiant/etc.
Illusion
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False images or effects that only work if someone believes in them (like spanning a bridge with an illusionary bridge that only works for those who believe in it)
Disguise/Hide Appearance (including invisibility)
Alter Perceptions (Hallucinatory Terrain, etc.)
Distractions/Diversions (Shadow Door, etc.)
Damage: Phantom/Quasi-Real Damage (Shadow magic)
Necromancy
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Animate/Create Undead
Toughen/Weaken bodily systems (Cause Disease, Wither, etc.)
Add/Remove appendages (grafting extra arms/legs, ghost eye, etc.)
Damage: cause necrosis in foe