Trit One-Ear
Explorer
Afternoon, Gents and Ladytypes,
Lately in combat my players have been trying to get more creative (something I love) which has led to some conflict between common sense about reality, and rule balance.
The best and most recent example was a few sessions ago, in which the players encountered crossbowmen able to pin them to the floor (effectively immobilizing them). This became an issue twice:
1. Another monster in that fight pushed a pinned character back. The rules for Immobilized state you can still be moved through forced movement so I allowed t. However, how can I then justify the player then still being stuck to the ground by the same bolt?
2. A pinned player wanted to take an cation to try and remove a bolt. This bothered me immensely because, yes, in all reality you should be ale to try and remove a bolt from your cloak or foot. But I was worried about opening that door, allowing actions to be spent to make saves against other effects. The players came away from that saying "Eh, it's a simplified rules system." which bothers me. I don't want to play a simplified rules system. I want to play a story.
The Question: Would allowing players to take actions (standard/move) to try and remove crossbow bolts, undo snares, fan out flames, clear sand from their eyes etc. be unbalanced? I would have to include GM discretion here (no, you can't still the poison in your veins by focusing really hard), but my main concern is reducing the impact certain save-ends conditions will have vs others. Also, how do you think it would impact classes like the Warden or Leaders who have extra powers that allow extra saving throws?
Thoughts, comments, jokes? All welcome!
Trit
Lately in combat my players have been trying to get more creative (something I love) which has led to some conflict between common sense about reality, and rule balance.
The best and most recent example was a few sessions ago, in which the players encountered crossbowmen able to pin them to the floor (effectively immobilizing them). This became an issue twice:
1. Another monster in that fight pushed a pinned character back. The rules for Immobilized state you can still be moved through forced movement so I allowed t. However, how can I then justify the player then still being stuck to the ground by the same bolt?
2. A pinned player wanted to take an cation to try and remove a bolt. This bothered me immensely because, yes, in all reality you should be ale to try and remove a bolt from your cloak or foot. But I was worried about opening that door, allowing actions to be spent to make saves against other effects. The players came away from that saying "Eh, it's a simplified rules system." which bothers me. I don't want to play a simplified rules system. I want to play a story.
The Question: Would allowing players to take actions (standard/move) to try and remove crossbow bolts, undo snares, fan out flames, clear sand from their eyes etc. be unbalanced? I would have to include GM discretion here (no, you can't still the poison in your veins by focusing really hard), but my main concern is reducing the impact certain save-ends conditions will have vs others. Also, how do you think it would impact classes like the Warden or Leaders who have extra powers that allow extra saving throws?
Thoughts, comments, jokes? All welcome!
Trit