Tale Weaver's Vampire: The Masquerade Game Board

Downtown Denver

Ruby felt like she was in a trance the entire time walking back to the bus. All of a sudden, she felt a small pull at her arm. Why are we walking away!? I'm sorry, Ruby, but we have to go back. Clover frantically called to her while trying to mover her back towards the building. She clenched her teeth in frustration, perhaps she was right. "Ok, lets go.." She reluctantly said and began running back towards the building just to be sure everything happened to plan.

Yay, now we know what's going on
:p

Clover and Ruby head back to where the abandoned building is, or rather was. They can already start to smell the smoke as they head past the convenience store and the pawn shop again. You both get the strange feeling you are being watched, maybe even followed. Any alleyway could be hiding a predator.

You are about a block away from the building and can see the smoke rising and the glow of the flames at the end of the street. You stop in your tracks when you hear laughter coming from behind you. You turn around to see two dark figures behind you. They step out from the shadows and you can immediately tell that they are indeed vampires. They are both average height men with long trench coats on.

"Here they are just like Rodger said. You sure don't hide yourselves well do you?" one of them says.

The other one pulls a tire iron out from his jacket and says "Now come quietly and maybe Edward won't kill you."

Roll initiative
 

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1d20+3 → [7,3] = (10)
Roll Lookup
<a href="http://invisiblecastle.com/roller/view/1997882/">1d20+3=10</a>
Ruby steps in front of Clover as her own shield. She narrows her eyes at the two threatening men. "What does he want with us?" she demanded in a low tone.
 

'Oh perfect.'
Clover let Ruby step protectively in front of her, though she herself began to stare down the two men like a snake charmer to a cobra. The problem with Koln suddenly seemed as harmless as a bunny rabbit compared to these two! But she stayed calm.
Don't show them fear.
'
Darn it, I really need to start carrying that violin case around. And maybe my taser?'
1d20+2 → [10,2] = (12)
Initiative roll (we are doomed, huh?)

PS- Sarah, we could always make a run for it and at least lead them away from the building so that Koln has a chance to get away. Maybe we could outrun them :)
 

Koln stumbles away into a near alley, laughing silently to himself. "Heh, it's over.. all over, we will no longer be hunted... We will be at peace, us and Socrates..." He is about to continue his sprint to the bus stop when he hears some familiar voices. He walks to the other end of the alley and finds Ruby and Clover facing two assailants. By the look of their aura Koln immediately knows they are a threat. For a moment or two Koln debates helping them, his nerves are weak after facing the Inferno and he is so hungry for blood. He then growls to himself, his fists balling up angrily, and thinks: 'Why the Devil are they still here?! To check up on me?! Don't they get it, I am worthless! Damn us all! Now I run the risk of being seen, and all of that was for nothing! I might even be wanted for arson! Grr, not again!'

With that, Koln turns, about to walk back to the bus stop until he hears the name "Edward." With that he rushes up from behind the two and cracks his whip upon the pavement. ((That's right, cue Koln's music here))

"Mon Dieu! I knew it! That Edward, aka to all those disillusioned souls 'Mr. Perfect!' There is no perfection in being a dependent leech upon the living! For being agents in the conspiracy against God's Creation, and comrades in Stephenie Meyer's nefarious plot to recruit impressionable cute Amish girls for her scheme, I have no choice but to condemn you two villainous heretics to execution by beheading and flame. Make your peace with the Lord now."

((Er, to clarify, Koln is talking to the two agents of Edward, not Clover and Ruby here, he hasn't gone that insane yet))

Roll initiative
1d20+2[1,2] = (3)
Roll Lookup

((ok.. I go last.))
 
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Downtown Denver

Well, I was kind of planning on it beign just the girls and everyone else thought Koln was dead but this works too...

Vampire 1 Initiative Roll
1d20+3 → [20,3] = (23)

Vampire 2 Initiative Roll

1d20+2 → [17,2] = (19)
So here's the turn order:

Vampire 1 - 23
Vampire 2 - 19

Clover - 12
Ruby - 10
Koln - 3

Koln
[sblock]
If you actually want to take the time to look at their auras you can spend your first turn to do so. You never know what it could reveal.
[/sblock]
 
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Downtown Denver

Vampire 1 - 23
Vampire 2 - 19

Clover - 12
Ruby - 10
Koln - 3
[/sblock]

and the long awaited fight beings!

The first vampire steps in and tries to grab Ruby wrestling her off her feet.

Grapple Check
1d20+4 → [10,4] = (14)
Ruby's opposing check
1d20+6 → [5,6] = (11)


The vampire manages to pull Ruby off her feet grabbing her from behind in a sort of bear-hug hold.

The vampire2 steps in a swings the tire iron at Ruby.

Vampire2 Attack
1d20+6 → [10,6] = (16)
The tire iron cracks Ruby across the face.

Damage
1d6+3 → [2,3] = (5)

Ruby takes 5 (bashing) damage.

Here's the map

Clover's turn
 
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*Insert Clover's OMGWTF face here*

What kind of roll would I make to try and wrestle the tire iron out of the guy's hand?

Standard (attack); Attack of Opportunity:Yes

You and an adjacent target make opposed attack rolls with your respective weapons. (You must use a melee weapon to attempt a disarm.) If the weapons are different sizes, the character with the larger weapon gets a bonus on the attack roll of +4 for each difference in size category.
If the target is using a weapon in two hands, she gets an additional +4 bonus. If you beat the target, the target is disarmed. If you attempted
the disarm action unarmed, you now have the weapon. Otherwise, it drops to the ground at the target’s feet. If you fail, the target may make an attempt to disarm you as an immediate, free action.
 


Clover felt a scream try and escape her lips as she watched Ruby get hurt, but no sound came. Instead, she felt herself jump forward and make a grab for the tire iron that had harmed her friend. How dare they!?

1d20+4 → [16,4] = (20)
Wrestle the tire iron from the vampire so that I can give them a taste of their own medicine! (lol, what with my measly +1 strength modifier...)
 

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