Tale Weaver's Vampire: The Masquerade Game Board

Downtown Denver

Before she even had a chance to think, Clover suddenly found herself in possession of the tire iron which had harmed her friend. She clenched the cold steel in her hands in surprise: as though she had no idea what to do now that she had actually gotten the thing. And really, did anyone (least of all herself!) ever actually expect her to have been able to snatch the thing?
In her moment of awe over finally having done something right, she suddenly watched in horror as Ruby was wrestled to the ground. And then,
BAM!
Clover recoiled in shock as the other vampire began moving at her angrily and punching wildly. One fist managed to hit her, and she narrowly avoided another as she moved out of the raging vampire's way.
She was now closer to Ruby and her assailant. Though she was still angry at the one that had punched her, she realized that it was imperative that she do something to help (especially since Koln seemed to be blankly standing off to one side and idly punching the wall for no apparent reason other than to kill him).
'He chooses the worst times to embrace his insanity!'
She jumped at Ruby's attacker, tire iron high above her head and ready to do some serious damage to his pretty little pearly whites!

1d20+4 → [16,4] = (20)
Taking a swing at Ruby's attacker (I think I rolled correctly... I added the attack bonus as if this were a violin case, since I'm sure that a tire iron does more damage than a violin case)

1d4+1 → [1,1] = (2)
And its accompanying damage

It's the right bonus but tire irons do 1d6 damage so I'll make the roll here.

Clover's Damage Roll
1d6+1 → [3,1] = (4)

Vampire1 takes 4 (bashing) damage.

The vampire growls as Clover strikes him on the back of the skull with the tire iron.



Ruby's turn.
 

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Grapple roll
1d20+5 → [5,5] = (10) (damn)
Roll Lookup

Ruby panicked a bit after being wrestled to the ground. She struggles to break free.
"as much fun as this is, I'd really like to get up now" she grumbled sarcastically.
 


Koln angrily barks at the vampire that's pinning Ruby, "The lady kindly asked for you to let her up, NOW GET THE :):):):) OFF OF HER!!" Screw auras, Koln knows all he needs to know just by looking at them. For being vampires they deserve eternal damnation, for hurting his friends Koln will see to it personally that their passageway to the Inferno is as brutal and painful as possible.

Koln runs and gives a very hard low roundhouse kick for the vampire's head.

Roll:
1d20+6[17,6] = (23)
Roll Lookup

Damage:
1d3+4[2,4] = (6)
Roll Lookup
 

Downtown Denver

Koln angrily barks at the vampire that's pinning Ruby, "The lady kindly asked for you to let her up, NOW GET THE :):):):) OFF OF HER!!" Screw auras, Koln knows all he needs to know just by looking at them. For being vampires they deserve eternal damnation, for hurting his friends Koln will see to it personally that their passageway to the Inferno is as brutal and painful as possible.

Koln runs and gives a very hard low roundhouse kick for the vampire's head.

Roll:
1d20+6[17,6] = (23)
Roll Lookup

Damage:
1d3+4[2,4] = (6)
Roll Lookup

I take it this is using the "charge" action so +2 to attack -2 to defense.

Vampire1 takes 6 (bashing) damage. He's taken 10 damage so far.


As much as the vampire would revel in pummeling Ruby into the ground he can see that he is a sitting duck and that it's time to take action. He gets up off Ruby freeing her. He looks at Koln and snarls "I will turn you to dust pal!"

He moves next to the trash can (giving Koln an attack of opportunity).

Vampire1 uses blood buff (+4 STR)

The vampire picks up the trash can and smashes it into Koln.

Attack Roll
1d20+5 → [19,5] = (24)

Damage
1d6+5 → [6,5] = (11)

Koln soaks 2 damage and takes 9 (bashing) damage.


The vampire smashes the garbage can into Koln's face leaving a dent in the can and knocking out some of his remaining teeth.

Koln needs to make an attack of opportunity which would just be a normal unarmed attack.
 
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Downtown Denver

Vampire2 sees that Ruby is now free and withdraws back to not leave himself open to being attacked from 2 angles.

here is the updated map.

Clover's turn.
 

'Eep! This is nuts! That's it. No more being nice!'
With Ruby still on the ground, Clover was in a direct line of sight with the first vampire, who had just crushed a trashcan over Koln's head. Time to do what she did best!
She barked, hoping to get his attention, "Hey, ugly!"
Then, when their eyes met, she Commanded, "SIT!"

PS- if I can do it all in this turn, I'd like to 1) Command, 2) Use a fortitude buff, and 3) possibly hand the tire iron over to Ruby who can actually do some damage ^.^*
 

Downtown Denver

'Eep! This is nuts! That's it. No more being nice!'
With Ruby still on the ground, Clover was in a direct line of sight with the first vampire, who had just crushed a trashcan over Koln's head. Time to do what she did best!
She barked, hoping to get his attention, "Hey, ugly!"
Then, when their eyes met, she Commanded, "SIT!"

PS- if I can do it all in this turn, I'd like to 1) Command, 2) Use a fortitude buff, and 3) possibly hand the tire iron over to Ruby who can actually do some damage ^.^*

You can use Command and Fortitude but Command is a standard action and so is giving an item to someone so you can't do both of those in a turn.

Vampire1 Will Save
1d20+6 → [12,6] = (18)

The vampire seems unaffected by Clover's Command.

Clover uses 1 blood point for Fortitude. She has 6 blood points.
 


Ruby used blood buff -1 Bloodpoint, +4 strength=21
Ruby is overjoyed that Koln was not a victim to the deadly flames. "Koln, you came back!!" she joyfully called out. That joy soon turned to rage when she witnessed a flying trash can slamming into his head.
She glares at vampire 1 menacingly and hulks up, ready to charge full force with a haymaker.
(+2 attack - 2 defense charge roll plus + 4 enhanced natural attck, phew, i think its + 6 all together,I dont know how the strength will factor into all of this but lets find out shall we hehe)


Ruby haymaker Smash!!
1d20+3 → [20,3] = (23) (holy s_h_i_t_!!)
Roll Lookup
23+6(extra)=29


Damage
1d3+3 → [2,3] = (5)
http://invisiblecastle.com/roller/view/2005488/
 
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