Tale Weaver's Vampire: The Masquerade Game Board

Downtown Denver

Ruby used blood buff -1 Bloodpoint, +4 strength=21
Ruby is overjoyed that Koln was not a victim to the deadly flames. "Koln, you came back!!" she joyfully called out. That joy soon turned to rage when she witnessed a flying trash can slamming into his head.
She glares at vampire 1 menacingly and hulks up, ready to charge full force with a haymaker.
(+2 attack - 2 defense charge roll plus + 4 enhanced natural attck, phew, i think its + 6 all together,I dont know how the strength will factor into all of this but lets find out shall we hehe)


Ruby haymaker Smash!!
1d20+3 → [20,3] = (23) (holy s_h_i_t_!!)
Roll Lookup
23+6(extra)=29


Damage
1d3+3 → [2,3] = (5)
Roll Lookup

You can't actually charge because you need at least 10ft between you and the opponent and you only have 5 to work with but it's a high roll so it would hit no matter what. We don't do critical effects for unarmed unfortunately, just x2 damage.

Ruby takes a 5 foot step in and clocks the vampire right in the face putting a nice imprint of her fist into the guy's face.

Vampire1 takes 10 (bashing) damage. He's taken 14 damage so far.

Updated Map
 
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Koln grins at the unknown vampire beside him, the corners of his mouth are red. "Fitting, for a piece of trash to attack with a garbage can." Koln spits out before smashing his assailant with an elbow.

Attack of opportunity
Roll
1d20+6[10,6] = (16)
Roll Lookup

If hit, Damage:
1d3+4[2,4] = (6)
Roll Lookup

If I understand this correctly, if this was my attack of oppurtunity, would it now go back to the fighting order and be my turn to attack again? If so, I unfortunately will not be able to post my next move until early tomorrow morning. I am heading out for the evening, getting a little bite to drink *evil laugh*
 
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Downtown Denver

Koln grins at the unknown vampire beside him, the corners of his mouth are red. "Fitting, for a piece of trash to attack with a garbage can." Koln spits out before smashing his assailant with an elbow.

Attack of opportunity
Roll
1d20+6[10,6] = (16)
Roll Lookup

If hit, Damage:
1d3+4[2,4] = (6)
Roll Lookup

If I understand this correctly, if this was my attack of oppurtunity, would it now go back to the fighting order and be my turn to attack again? If so, I unfortunately will not be able to post my next move until early tomorrow morning. I am heading out for the evening, getting a little bite to drink *evil laugh*

Yes, the turn order goes back to normal with Koln's turn again after Ruby hit Vampire1.

A swing and a miss!
 

Koln misses with the elbow, but swings the arm back, delivering a rough backfist to the side of the vampire's head.

Roll
1d20+6[16,6] = (22)
Roll Lookup

Damage
1d3+4[1,4] = (5)
Roll Lookup

What's the stats for my whip again? Really could use my updated char sheet if available.
 

Downtown Denver

Koln misses with the elbow, but swings the arm back, delivering a rough backfist to the side of the vampire's head.

Roll
1d20+6[16,6] = (22)
Roll Lookup

Damage
1d3+4[1,4] = (5)
Roll Lookup

What's the stats for my whip again? Really could use my updated char sheet if available.

I sent you all your latest character sheets. Nobody responded so I never knew if you got them. If you didn't get yours then let me know. Whip is 1d2+4 non-lethal damage. You do more damage with your fists although that's technically non-lethal too.


Koln's backfist hits the vampire on the side of the head.

Vampire1 takes 5 damage. He's taken 19 damage so far.

Koln's Regeneration
1d4 → [2] = (2)

Koln regains 2 hp. He's at 31 now.
 
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Downtown Denver


I sent you all your latest character sheets. Nobody responded so I never knew if you got them. If you didn't get yours then let me know. Whip is 1d2+4 non-lethal damage. You do more damage with your fists although that's technically non-lethal too.


Koln's backfist hits the vampire on the side of the head.

Vampire1 takes 5 damage. He's taken 19 damage so far.

Koln's Regeneration
1d4 → [2] = (2)

Koln regains 2 hp. He's at 31 now.

Vampire1 Regeneration
2d4 → [3,4] = (7)

Vampire1 regains 7hp. He's down to 12 damage now.



"Time to get serious" the vampire says as he takes out a pair of brass knuckles and puts them to use against Koln.

Vampire1 Attack
1d20+5 → [16,5] = (21)
1d20+5 → [19,5] = (24)

The vampire gives Koln a one-two punch with the brass knuckles.

Vampire1 Damage
1d3+5 → [2,5] = (7)
1d3+5 → [2,5] = (7)

Koln soaks 2 damage from each attack (4 total) and takes 10 (bashing) damage. He's at 21hp.
 





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