Tale Weaver's Vampire: The Masquerade Game Board

Clover: (pointing at door; remarking blandly) Hey, look, an older door. Think that key could work in it?

Yeah, ok, j/k. Here's the real post.

One foot after the other, Clover followed Koln and Ruby out into the hallway, listening to Koln remark about Ruby's "craziness." But, eyeing the key in her hand, she knew the Amish girl was still quite sane.
Emerging into the hallway, she noticed via the windows that the lighting was a little bit brighter than she would have liked. Without even referencing her cell phone, she knew that it was closer to dawn than she would have liked. Than was prudent.
'We have to go. But... hello...?' She suddenly noticed a door that didn't quite match the others in the hallway. She remarked, before she even thought about it, "Hey Ruby. Look. Think that key in your hand would unlock that?"
Ruby stook her tongue out at Koln playfully. "Very funny, but I don't think we can ever match the craziness of you Koln," she said with a smirk. She nodded a Clover. "It's worth a try at least," she responded, determined to find out what was behind the mysterious door. She withdrew the key again and attempted to unlock the old door.
 

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The Emerson Estate

Ruby stook her tongue out at Koln playfully. "Very funny, but I don't think we can ever match the craziness of you Koln," she said with a smirk. She nodded a Clover. "It's worth a try at least," she responded, determined to find out what was behind the mysterious door. She withdrew the key again and attempted to unlock the old door.

The old door creaks on its hinges as it opens revealing a narrow flight of old wooden stairs. As you go up you hear every step creak.

The stairs lead up to an attic with boxes strewn all around. There is a bed against the right corner of the room with a nightstand next to it. There are pictures on the nightstand of a young man with a horse (similar to the one that Koln found) and some more of a three person family all together. The family looks wealthy and the same young man is standing next to an older heavy man and a woman in an elegant dress.

What catches your eyes though is a silver horse shoe hanging above a dresser on the back wall. The horse shoe hangs from a nail in the wall and seems to be emitting some kind of eerie blue glow.

Here is a map of the top floor showing where you went.

And here is a map of the attic room that you went into.
 

We're finding artifacts, now??

Clover gazed at the radiant horseshoe, transfixed by the blue glow like a bug to a light source. It was kind of spooky, but so... pretty. She wanted to touch it. She liked shiny things...
"Koln? Why don't you go over there and check out that horseshoe? I don't know, maybe you can exorcise it or something..."

Yeah, she's that shameless...
 

We're finding artifacts, now??

Clover gazed at the radiant horseshoe, transfixed by the blue glow like a bug to a light source. It was kind of spooky, but so... pretty. She wanted to touch it. She liked shiny things...
"Koln? Why don't you go over there and check out that horseshoe? I don't know, maybe you can exorcise it or something..."

Yeah, she's that shameless...

Koln solemnly nods, "Good thinking Clover, I'm on it."

He carefully moves to the horseshoe, pulling out his gun and aiming at it, in case there's any funny business.

"Now girls, be careful, Ruby you may want to shut your ears, what I am about to say can prove extremely fatal to any heretic, no offense. Then again, we all might die by this rite, being vampires... oh well, worth a shot."

Koln lowers the brim of his hat over his eyes as Socrates peeks out of his shirt pocket, the rodent having a serious look on his face as the priest begins the rite.

"Exorcizo te, omnis spiritus immunde, in nomine Dei, Patris omnipotentis, et in noimine Jesu, Christi Filii ejus, Domini et Judicis nostri, et in virtute Spiritus, Sancti, ut descedas ab hoc plasmate Dei... uhm, "glowing horse shoe", quod Dominus noster ad templum sanctum suum vocare dignatus est, ut fiat templum Dei vivi, et Spiritus Sanctus habitet in eo. Per eumdem Christum Dominum nostrum, qui venturus est judicare vivos et mortuos, et saeculum per ignem...."

Koln, with his assistant Socrates, continue the rite as he leans a hand out to touch the object (his other hand still keeping the horse shoe at gunpoint).

(Being a Malkavian, does Koln get any psychic impressions left on the horse shoe? Pretty please???)
 

Koln solemnly nods, "Good thinking Clover, I'm on it."

He carefully moves to the horseshoe, pulling out his gun and aiming at it, in case there's any funny business.

"Now girls, be careful, Ruby you may want to shut your ears, what I am about to say can prove extremely fatal to any heretic, no offense. Then again, we all might die by this rite, being vampires... oh well, worth a shot."

Koln lowers the brim of his hat over his eyes as Socrates peeks out of his shirt pocket, the rodent having a serious look on his face as the priest begins the rite.

"Exorcizo te, omnis spiritus immunde, in nomine Dei, Patris omnipotentis, et in noimine Jesu, Christi Filii ejus, Domini et Judicis nostri, et in virtute Spiritus, Sancti, ut descedas ab hoc plasmate Dei... uhm, "glowing horse shoe", quod Dominus noster ad templum sanctum suum vocare dignatus est, ut fiat templum Dei vivi, et Spiritus Sanctus habitet in eo. Per eumdem Christum Dominum nostrum, qui venturus est judicare vivos et mortuos, et saeculum per ignem...."

Koln, with his assistant Socrates, continue the rite as he leans a hand out to touch the object (his other hand still keeping the horse shoe at gunpoint).

(Being a Malkavian, does Koln get any psychic impressions left on the horse shoe? Pretty please???)
Ruby stared wide-eyed at the horseshoe. It was pretty, but creepy at the same time. It reminded her of the ones she had at her village's stables next to the horses. It always seemed cruel to her how they put those shoes on the horses. Man-made devises for horse labor. She heeded Koln's warning and walked around the room instead.
(I was locked out of enworld.com for a while, it said something about too many users for days)
Search check of room
1d20+5 → [1,5] = (6)
Roll Lookup
 

The Emerson Estate

Ruby stared wide-eyed at the horseshoe. It was pretty, but creepy at the same time. It reminded her of the ones she had at her village's stables next to the horses. It always seemed cruel to her how they put those shoes on the horses. Man-made devises for horse labor. She heeded Koln's warning and walked around the room instead.
(I was locked out of enworld.com for a while, it said something about too many users for days)
Search check of room
1d20+5 → [1,5] = (6)
Roll Lookup

I had the same problem with enworld and now it just runs really slow.


Ruby
[sblock]
You search the room and find nothing but boxes and a few footlockers. The few that you open are only full of old junk. However, amongst all the junk you find one last newspaper lying on the floor. The front page heading on the newspaper reads "Construction Workers Say House is 'Haunted'!"
[/sblock]

As Koln reaches up towards the horseshoe on the wall chanting, it starts to float in the air. The glowing intensifies as the object floats towards the center of the room. The figure of an old man in a tattered and bloody business suit appears and grabs the horseshoe. "Begone pests! You will not defile my house anymore!"

Suddenly all the boxes and junk in the room start to gravitate towards the old man and the horseshoe. The objects start to stick to him until they form a hulking humanoid figure twice the size of a normal man. The figure resembles some kind of a golem made of junk. It lets out a loud sort of craking sound almost like a roar as it walks foward stomping the ground as it goes breaking some of the floorboards in the old attic.

Time to roll initiative. Here is what the battle map looks like.
 

After reading the headline in frustration, Ruby suddenly looks up at the looming glowing junk creature. "What in God's name is this?" she said with her mouth gaping.

Initiative
1d20+3 → [16,3] = (19)
Roll Lookup
 

'I don't believe in ghosts. I don't believe in ghosts. I don't...'
Clover tried and tried to chant to herself--to convince herself--as the bloody specter appeared and gathered up a horrid creature built of junk.
'No. No, it's illogical. This... does not compute...'
She shook her head, squinted her eyes. Nope. Still there.
'Damn.'
She felt for and found the whip, holding it at the ready. She wasn't sure what it could do against the apparition, but she hoped that it could help against the animated junk heap that was now roaring at them menacingly!

Initiative (yay, I'm safely situated behind Koln!)
1d20+2 → [7,2] = (9)
 

Koln continues the rite, seemingly undisturbed by the turn of events, making a sign of the cross in the air (and wincing painfully as he does so). His other hand is still holding his gun straight out at the beast.

"Girls, remain behind me, I have this villain..." He then blinks, wondering if the others are seeing this or if it's just his crazy mind being crazy again. He looks over his shoulder and notices their reactions. "Ok! You see this thing too! Good, now do not worry, I am trained to deal with hostile spiritual manifestations such as these."

"Come get some!"

Koln's initiative roll
1d20+2 → [9,2] = (11)

http://invisiblecastle.com/roller/view/2188735/
 


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