Tale Weaver's Vampire: The Masquerade Game Board

Stubborn and determined to not let Koln get hurt, Ruby Beckonsfor any hidden creature in the area possibly hidden inside the walls. After she does this she advances towards Koln to fight by his side (If possible) "You will be put to rest," she demands.
 

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The Emerson Estate

Stubborn and determined to not let Koln get hurt, Ruby Beckons for any hidden creature in the area possibly hidden inside the walls. After she does this she advances towards Koln to fight by his side (If possible) "You will be put to rest," she demands.

A small group of bats flies down from the rafters in response to Ruby's call.

I've updated the map to show where they are.
 

Koln stands with his gun pointed at the beast with a gentle wind blowing his cloak, looking just so cool. He coldly speaks from under the dark brim of his hat:

"Go ahead and make my day... demon!"

Stubborn and determined to not let Koln get hurt, Ruby Beckonsfor any hidden creature in the area possibly hidden inside the walls. After she does this she advances towards Koln to fight by his side (If possible) "You will be put to rest," she demands.

..."MON DIEU!! BATTES!! BATTES PERTOUT!!!! AHHHH!!!" (My God!! BATS!! BATS EVERYWHERE!!! AHHHH!!!)
Seeing the bats sends Koln into a sudden panic, and he pulls the trigger, firing at the golem.

Koln fires! Hope I did this correctly. I figure Koln's gun gets at least a +3 bonus attack, the same as the tazer, and he has the feat of Point Blank Shot, being so close to the monster he gets +1, soo...
1d20+3+1 → [17,3,1] = (21)
Roll Lookup

Damage
1d6+1 → [6,1] = (7)
Roll Lookup
 

The bats incited a similar reaction in Clover, which wasn't helped by the sudden shock of the sound of the gun resounding in the empty room. Ignoring the golem (or more distracted), she turned angrily to Koln, screeching at the top of her vampiric lungs in annoyed panic, "Eeeeeeeeeeeeeeeeeeeeek! Koln! What the **** is wrong with you!? Damn! Bats! ****! Ruby! Why'd you call ****ing bats! What good in hell could these flying vermin do!?" Then, "Damnit! Let's take down that pile of ****!" (to the golem)

Thus ends the Clover cussing commentary....
 

The Emerson Estate

Koln stands with his gun pointed at the beast with a gentle wind blowing his cloak, looking just so cool. He coldly speaks from under the dark brim of his hat:

"Go ahead and make my day... demon!"

..."MON DIEU!! BATTES!! BATTES PERTOUT!!!! AHHHH!!!" (My God!! BATS!! BATS EVERYWHERE!!! AHHHH!!!)
Seeing the bats sends Koln into a sudden panic, and he pulls the trigger, firing at the golem.

Koln fires! Hope I did this correctly. I figure Koln's gun gets at least a +3 bonus attack, the same as the tazer, and he has the feat of Point Blank Shot, being so close to the monster he gets +1, soo...
1d20+3+1 → [17,3,1] = (21)
Roll Lookup

Damage
1d6+1 → [6,1] = (7)
Roll Lookup

The bullet blasts off a piece of the golem.

The Junk Golem takes 7 damage (piercing).

make sure you check the different kinds of attacks for a gun, there are other things you can do than just shoot one bullet with certain guns.
 

Regaining her composure after her un-ladylike cursing out of the golem, Koln, and Ruby, Clover turned in a fury to the monster before them. She snapped, "And you! Here's a little something to show you your place!"

*insert dramatic whipping noise here*

Attack (whip)
1d20(1) = 16
Damage
1d2(3) = 5
 

The Emerson Estate

Regaining her composure after her un-ladylike cursing out of the golem, Koln, and Ruby, Clover turned in a fury to the monster before them. She snapped, "And you! Here's a little something to show you your place!"

*insert dramatic whipping noise here*

Attack (whip)
1d20(1) = 16
Damage
1d2(3) = 5

Clover actually gets a +4 when using her whip so the roll would be a 19. And she only gets a +1 to damage so you got a 3.

Clover's whip breaks off more of the Golem and seems to do even more damage than she expected.

Damage To Supernaturals
1d4 → [4] = (4)

The Junk Golem takes 7 damage (bashing).

I moved Clover to where she would be able to hit the golem. Also, IC is back up, yay!
 


Ruby's eyes glow green upon seeing the golem's attack. "Rrrrrraaaaawrrr!!" she roars in response. Looking up at her bats, she nods to them and then charges with a haymaker in a full frontal assalt. Blood Buff +4 to strength
Charge attack? (I forgot how to adjust the roll for this)

Improved normal attack feat +4 added to attack

1d20+3 → [17,3] = (20) +4 feat = 24
Roll Lookup
<a href="http://invisiblecastle.com/roller/view/2198863/">1d20+3=20</a>


Damage roll
1d3+3 → [2,3] = (5)
http://invisiblecastle.com/roller/view/2199702/
<a href="http://invisiblecastle.com/roller/view/2199702/">1d3+3=5</a>
 
Last edited:

The Emerson Estate

Ruby's eyes glow green upon seeing the golem's attack. "Rrrrrraaaaawrrr!!" she roars in response. Looking up at her bats, she nods to them and then charges with a haymaker in a full frontal assalt. Blood Buff +4 to strength
Charge attack? (I forgot how to adjust the roll for this)

Improved normal attack feat +4 added to attack
1d20+3 → [17,3] = (20) +4 feat = 24
Roll Lookup
<a href="http://invisiblecastle.com/roller/view/2198863/">1d20+3=20</a>

Damage roll
1d3+3 → [2,3] = (5)
Roll Lookup
<a href="http://invisiblecastle.com/roller/view/2199702/">1d3+3=5</a>

It looks like I made a mistake on your sheet. The feat is called "Improved Natural Attack". What that does is improve the damage of claw and bite attacks but nothing else (and you don't have claws yet). You have this other one called Power Attack which can be used for anything. So your attack and damage rolls are going to be the ones below and you can use your other feat on your next turn.

Attack Roll
1d20 → (17) + 3 (base attack) + 5 (STR with Blood Buff) -2 (Charge) = 23

Damage Roll
1d3 → (2) + 3 (base attack) + 5 (STR with Blood Buff) +2 (Charge) = 12

The Junk Golem takes 12 (bashing) damage from Ruby's Charge.
 

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