Tale Weaver's Vampire: The Masquerade Game Board


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Koln growls, picking up his fallen hat and wiping his own blood off of his mouth with the back of his sleeve. Out of the corner of his eye he looks back at the girls and smiles approvingly, espcially at how strong Clover has become.
Without hesitation he leaps into the air and pivotes, delivering a flying quick fouette, his kick aimed at the golem's head.

Father Koln kicks ass for the Lord!
1d20+7
→ [19,7] = (26)
http://invisiblecastle.com/roller/view/2203213/

Damage
1d3+4 → [2,4] = (6)
http://invisiblecastle.com/roller/view/2203218/
 

The Emerson Estate

Koln growls, picking up his fallen hat and wiping his own blood off of his mouth with the back of his sleeve. Out of the corner of his eye he looks back at the girls and smiles approvingly, espcially at how strong Clover has become.
Without hesitation he leaps into the air and pivotes, delivering a flying quick fouette, his kick aimed at the golem's head.

Father Koln kicks ass for the Lord!
1d20+7
→ [19,7] = (26)
http://invisiblecastle.com/roller/view/2203213/

Damage
1d3+4 → [2,4] = (6)
http://invisiblecastle.com/roller/view/2203218/

Regeneration
1d4 → [4] = (4)


Koln regenerates 4hp. He's at 26 now.

Koln's kick knocks of what would be a part of the golem's "face"

The Junk Golem takes 6 (bashing) damage.
 

[sblock=hm...](hm... starting writing an awesome post here about binding the golem's feet together with the whip so we could topple him, then realized that a junk golem probably wasn't solid enough for that. Oh well *sigh*)[/sblock]

Piggybacking on Koln's amount of damage, Clover struck with her whip once more, aiming to see if she could collapse one of his legs, "Take that!"

Whip!
1d20+4 → [20,4] = (24)

Damage!
1d2+3 → [2,3] = (5)
 

[sblock=hm...](hm... starting writing an awesome post here about binding the golem's feet together with the whip so we could topple him, then realized that a junk golem probably wasn't solid enough for that. Oh well *sigh*)[/sblock]

Piggybacking on Koln's amount of damage, Clover struck with her whip once more, aiming to see if she could collapse one of his legs, "Take that!"

Whip!
1d20+4 → [20,4] = (24)

Damage!
1d2+3 → [2,3] = (5)

Whip's Supernatural Damage
1d6+3 → [6,3] = (9)


The Junk Golem's leg takes a lot of damage but the golem manages to reform it enough to function normally.

The Junk Golem takes 9 (supernatural) damage.

You can't crit a golem unfortunately.
 

The Emerson Estate

The Junk Golem charges foward, pieces of it falling off as it moves forward.
It crashes through Koln and Clover as if they weren't even there. It smashes through the box in the middle of the room, taking some objects from the broken crate to bolster its form, and stops at the other end of the room.

Golem Charge
1d20+6 → [19,6] = (25)


Koln and Clover get swatted backwards 10 feet. Koln gets knocked into the box against the wall breaking it open.

Charge Damage
1d8+5 → [7,5] = (12)

Koln and Clover take 12 damage (bashing).

Ruby gets an attack of opportunity against the golem as it runs by her.

the map
 


Doing a power attack. +3 to hit
Wanted to post this before roll :P
Ruby watches frantically as the golem plows through Koln and Clover like butter.
He reminded her of the angry bulls in her village. "Temper Temper!" she taunts.
She examines the Golem as he makes his way past her and takes advantage of the situation.
She tries to land the punch center at his trunk where she hopes the horseshoe might be located.

Reverse punch
1d20+3 → [4,3] = (7)
Roll Lookup
Add Power hit +3 and Blood buff strength +5

Damage
1d3+3 → [2,3] = (5)
Roll Lookup
Add Blood buff +5 strength
Phew, hopefully I got this one right this time)
 

The Emerson Estate

Ruby watches frantically as the golem plows through Koln and Clover like butter.
He reminded her of the angry bulls in her village. "Temper Temper!" she taunts.
She examines the Golem as he makes his way past her and takes advantage of the situation.
She tries to land the punch center at his trunk where she hopes the horseshoe might be located.

Reverse punch
1d20+3 → [4,3] = (7)
Roll Lookup
Add Power hit +3 and Blood buff strength +5

Damage
1d3+3 → [2,3] = (5)
Roll Lookup
Add Blood buff +5 strength
Phew, hopefully I got this one right this time)

Actually you can't do a power attack on an attack of opportunity, it would have to be just a regular attack. So the roll would be 1d20 → 4 + 3 (Base Attack) + 4 (Strength) = 11.

Ruby's attack of opportunity misses the golem as it runs by her.
 

Actually you can't do a power attack on an attack of opportunity, it would have to be just a regular attack. So the roll would be 1d20 → 4 + 3 (Base Attack) + 4 (Strength) = 11.

Ruby's attack of opportunity misses the golem as it runs by her.
Alrighty, since its still Ruby's turn, I will again announce the power hit +3 for base attack
 

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