Tale Weaver's Vampire: The Masquerade Game Board

Behind the door is a dingy office of sorts. A single florescent light strip illuminates the green room. There is a small metal desk to the right of the door with a wooden chair behind it. The only thing on top of the desk besides a few stray pencils is a clipboard with some dirty papers on it. At the far end of the room is another door, metal and heavy like the door koln opened to get into the office. To the right of that door are two metal lockers which look like they haven't been used in awhile, their paint is beginning to peel. To the left of that door is a human skeleton, it is dangling from a metal stand as if it were taken from an anatomy class. To add some comedy to the desolate room, the skeleton is wearing a black top hat.

Koln
[sblock]
The skeleton reaches up and lifts his hat off when you enter the room in salutation. "Ah yes Kolnyre, pleased to meet you. You already seem to know my name, how did you know they called me Mort? Are you here on business? What do you wish to find when you know it will end in death?"
[/sblock]

Updated map.

"Ah, bonsoir Mort. How did I know? Well let's just say I..or rather YOU, oui, you are an old friend." Koln exclaims, as if finding a friend he hasn't seen in years. However he retains a certain level of caution under his overly jovial exterior as he comes just outside of an arm's length from the skeleton. "I am always on business, the Lord's business, no? Your words confuse me... what do I wish to find WHEN I know it will end in death? Indeed the noises you make form a perplexing spiral staircase with all windows and no doors. However I am already at the top, and already know the finale... I wish to find my son... or at least my marbles, or if not that then the exit stage right."

If/when Clover and Ruby join their friend inside the room they'll see him chatting up a storm with a skeleton in the corner.

"Likewise, I like your hat too."

Do the two metal lockers appear unlocked?
 
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Clover
[sblock]
There is nothing on the control panel to suggest that one of the buttons turns off a camera or an alarm. All the buttons look the same except for the fact that they have different numbers on them.
[/sblock]

Sighing, Clover shrugged and turned to follow Koln into the next room. She wrinkled her nose in disgust, "I think I've seen more flair for style in a psych ward."
In the corner, she heard Koln mumbling happily to hanging skeleton. She blinked. 'Might as well allow him his little pleasures.'
Shrugging, she paced over to the desk and began to rifle through the papers on top of it. She was looking to see what really went on at this facility, but mostly she was looking for the most recently dated item, to see how often this room was used.
 

Sighing, Clover shrugged and turned to follow Koln into the next room. She wrinkled her nose in disgust, "I think I've seen more flair for style in a psych ward."
In the corner, she heard Koln mumbling happily to hanging skeleton. She blinked. 'Might as well allow him his little pleasures.'
Shrugging, she paced over to the desk and began to rifle through the papers on top of it. She was looking to see what really went on at this facility, but mostly she was looking for the most recently dated item, to see how often this room was used.
Ruby followed Clover into the room and was slightly startled by the skeleton in the corner. "Eeek!" she squeaked in surprise. Ignoring Koln for a second, she cautiously hoped towards it and gave it a small poke. "Oh I see, it's not real.. I hope," she said with a little relief. She looked to Koln who was still talking to it as if it was a human being and put her hands on her hips. "We have to try to get out here, stop horsing around with this bone head," she said tongue in cheek. With that, she turned around and looked about the area, trying to find any indication of an exit out of this place.

Search
1d20+5 → [7,5] = (12)
Roll Lookup
 

Ruby followed Clover into the room and was slightly startled by the skeleton in the corner. "Eeek!" she squeaked in surprise. Ignoring Koln for a second, she cautiously hoped towards it and gave it a small poke. "Oh I see, it's not real.. I hope," she said with a little relief. She looked to Koln who was still talking to it as if it was a human being and put her hands on her hips. "We have to try to get out here, stop horsing around with this bone head," she said tongue in cheek. With that, she turned around and looked about the area, trying to find any indication of an exit out of this place.

Search
1d20+5 → [7,5] = (12)
Roll Lookup

Ruby
[sblock]
The only way out of this room other than the door you entered through is a second door next to Koln and the skeleton. This door is locked however.
[/sblock]
 

Ruby
[sblock]
The only way out of this room other than the door you entered through is a second door next to Koln and the skeleton. This door is locked however.
[/sblock]

Koln sighs and shrugs, turning to the lockers and muttering to himself, "Mort has rudely gone deathly silent..."

If the old lockers are locked, going to try picking them
Locker 1
Roll Lookup
1d20+5 → [15,5] = (20)

Locker 2
Roll Lookup
1d20+5 → [1,5] = (6)

I hate this dice roller sometimes...




Then Koln will try to have a peek inside both of them.
 

"Bah! The only door out of here i locked," Ruby snorted in exasperation. She walked back over to Koln, watching him pick the lock with the utmost concentration. "I wish the locksmith from my village was here, but it seems like you know what your doing," she said in amazement. "What else do they teach you when entering priesthood?"
We also need Jill, "The master of lock picking," to handle this ^_^
 
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The Water Facility

Sighing, Clover shrugged and turned to follow Koln into the next room. She wrinkled her nose in disgust, "I think I've seen more flair for style in a psych ward."
In the corner, she heard Koln mumbling happily to hanging skeleton. She blinked. 'Might as well allow him his little pleasures.'
Shrugging, she paced over to the desk and began to rifle through the papers on top of it. She was looking to see what really went on at this facility, but mostly she was looking for the most recently dated item, to see how often this room was used.

Clover
[sblock]
Looking over the desk you find an old clipboard. The clipboard along with the desk itself is covered in a thin layer of dust showing that it hasn't been used for awhile. After blowing the dust off the clipboard you see a map of the tunnels that make up the water facility printed on a yellowing piece of paper. Various parts of the map are marked with little numbers that have been drawn in with a pencil. It looks like the locked door that Ruby was trying to open leads out into an office building. Although this door is locked you can see that there is another exit through the tunnels that is marked by another number.
[/sblock]

Here is the full map. I also posted this on the OOC for reference.
 

The Water Facility

Koln sighs and shrugs, turning to the lockers and muttering to himself, "Mort has rudely gone deathly silent..."

If the old lockers are locked, going to try picking them
Locker 1
Roll Lookup
1d20+5 → [15,5] = (20)

Locker 2
Roll Lookup
1d20+5 → [1,5] = (6)

I hate this dice roller sometimes...

Then Koln will try to have a peek inside both of them.

"Bah! The only door out of here i locked," Ruby snorted in exasperation. She walked back over to Koln, watching him pick the lock with the utmost concentration. "I wish the locksmith from my village was here, but it seems like you know what your doing," she said in amazement. "What else do they teach you when entering priesthood?"
We also need Jill, "The master of lock picking," to handle this ^_^

Koln
[sblock]
After masterfully picking the first locker you find that it was actually open the whole time! You notice that Ruby still seems very amazed by your work so you decide to pass it off as a perfect example of what a priest can do!

In the first locker you find old clothes that look like they have seen better days. There is a dirty pair of blue overalls with a dirty red sweatshirt behind them. On the bottom of the locker are a pair of brown galoshes. Inside the overalls you find what looks like a pocket knife but upon closer inspection you find that it is a lockpick. You also find a random wrench.

In the second locker there is nothing but a broken hammer, a few lengths of pipe, and $5 worth of loose change.
[/sblock]
 

Koln
[sblock]
After masterfully picking the first locker you find that it was actually open the whole time! You notice that Ruby still seems very amazed by your work so you decide to pass it off as a perfect example of what a priest can do!

In the first locker you find old clothes that look like they have seen better days. There is a dirty pair of blue overalls with a dirty red sweatshirt behind them. On the bottom of the locker are a pair of brown galoshes. Inside the overalls you find what looks like a pocket knife but upon closer inspection you find that it is a lockpick. You also find a random wrench.[/sblock]

Koln takes the lockpick and wrench.


After raiding the first locker he turns to Ruby and smiles, babbling incoherently, but she can make out what almost sounds like "ICOULDHAVEBEENAJILLSANDWICH." He then affectionately pats her on the head but stops as his expression, for some reason unknown to the sane majority of the world, turns cold. He takes his hat off and puts it on her head, and puts Socrates on her shoulder before taking out his firegun. "Protect them Ruby, and stand back s'il vous plaît." He cautiously opens the second locker, standing to the side, and points his gun inside as he peeks in....
And quickly slams the door shut, "G-gah, Je suis désolé! I'm sorry Lacey, I wasn't aware you were in there. O-oui, I will knock next time! I-it's okay, take your time. Oui you can dry your hair, I will wait..... ok? Ok!"

Koln opens the second locker again.

[sblock]
In the second locker there is nothing but a broken hammer, a few lengths of pipe, and $5 worth of loose change.
[/sblock]

He pockets the $5 and turns back to Ruby, taking back his hat and rat. "Without moi hat and rat I am like an uncorked bottle of wine. I can spill and everyone's red... But I don't drink... wine. As for the priesthood they taught me the basics: Catechism, philosophy, marksmanship, wrestling, savate boxing, stealth tactiques, how to kill vampires and ghouls quietly and fast, how to kill vampires and ghouls loudly and slow...so much more again, the basics."
 

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