Tale Weaver's Vampire: The Masquerade Game Board

"Oh."
Clover rolled her eyes and folded the map up again with an air of unimpressed finality. Turning, she looked at her friends--playing with lockers, playing pass-the-rat, etc. She shrugged and walked up to the door in the room (#13). Placing her hand on the handle, she turned it...
 

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"Oh."
Clover rolled her eyes and folded the map up again with an air of unimpressed finality. Turning, she looked at her friends--playing with lockers, playing pass-the-rat, etc. She shrugged and walked up to the door in the room (#13). Placing her hand on the handle, she turned it...

You're confused. That room is the one you were in previously with the water and the grate. The 13 marks the grate.

Also, did Koln take the lockpick? It gives a +5 to all lockpicking checks.
 

Grr... I'm super confused now. This sewer all seems so unnecessary and annoying. >.<*

Unable to read the map and apparently having mistaken a grate for a door, Clover gave up. Crossing her arms angrily, she yelled out, "Koln! Get over here and play ninja-priest-map-reader for me, okay?" Pouting, she thrust the map out towards him.
 

Grr... I'm super confused now. This sewer all seems so unnecessary and annoying. >.<*

Unable to read the map and apparently having mistaken a grate for a door, Clover gave up. Crossing her arms angrily, she yelled out, "Koln! Get over here and play ninja-priest-map-reader for me, okay?" Pouting, she thrust the map out towards him.

Koln rolls over to Clover and takes the map. "Hm... we are here Clover. The food court is on the third floor... " Koln studies the map... holding it upside down, and backwards. "Hmm... I never could quite find the 'Beyond' section at that silly bed and bath store.... Ah ha! Exit exit!" He rolls the map triumphantly and playfully bops Clover on the head before handing it to her. He then turns, picks up the skeleton while exclaiming "Come on Monsieur Bones, you're coming with us! Er Clover do you mind getting the door?" He motions to the door located to the north right beside the lockers. The one marked with 'exit' above it on the map.
 

Sighing, Clover strode purposefully over to said door and opened it, making an exaggerated, sweeping bow to Koln and motioning with her hand, "Après que vous, vous le prêtre fou."
 


Sighing, Clover strode purposefully over to said door and opened it, making an exaggerated, sweeping bow to Koln and motioning with her hand, "Après que vous, vous le prêtre fou."

"Merci Clover!" Koln takes his hat off to her before walking through the door.

"Ow!"

He stumbles back, having walked right into the door. He grumbles, rubbing his nose. "Ah it is locked? The demons on the other side keep it sealed for their own protection you see, but have no fear my timid friends for I, Father Koln, know the Way."

Picking a lock
Roll Lookup
1d20+5+5 → [18,5,5] = (28)

"This warlock has met his match, no?"
 

The Water Facility

"Merci Clover!" Koln takes his hat off to her before walking through the door.

"Ow!"

He stumbles back, having walked right into the door. He grumbles, rubbing his nose. "Ah it is locked? The demons on the other side keep it sealed for their own protection you see, but have no fear my timid friends for I, Father Koln, know the Way."

Picking a lock
Roll Lookup
1d20+5+5 → [18,5,5] = (28)

"This warlock has met his match, no?"

The door is locked from the other side.

Koln
[sblock]
You can hear distant voices like there are a number of people talking and moving around in whatever building is on the other side of the door.
[/sblock]
 
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The door is locked from the other side.

Koln
[sblock]
You can hear distant voices like there are a number of people talking and moving around in whatever building is on the other side of the door.
[/sblock]

Seriously?! LOCKED FROM THE OTHER SIDE?!! WTF! WTFWTFWTF?!!! This better work or else! So help me the next post I see from "Tale Weaver" better frickin be "And the door is now open, leading our heroes outside the god-forsaken sewers into a paradise of sun-er no not sun... uhm, moonlight, surf, and ice cream"


Koln chuckles, putting away the lockpick. "Heh, silly me. You need to have the right tool for the job..." With that he pulls out his firegun and opens a burst of fire at the lock before giving the door a brisk strong side-kick.
 

The Water Facility

Seriously?! LOCKED FROM THE OTHER SIDE?!! WTF! WTFWTFWTF?!!! This better work or else! So help me the next post I see from "Tale Weaver" better frickin be "And the door is now open, leading our heroes outside the god-forsaken sewers into a paradise of sun-er no not sun... uhm, moonlight, surf, and ice cream"


Koln chuckles, putting away the lockpick. "Heh, silly me. You need to have the right tool for the job..." With that he pulls out his firegun and opens a burst of fire at the lock before giving the door a brisk strong side-kick.

That would normally mean in GM terms "forget about the door and try something else" but since everyone is so obsessed have it your way!

The door bursts open with the kick and you are faced with a long hallway that looks like it is part of some kind of office building. There are panicked voices and people running in the rooms beyond. You can distinctly hear a woman say "Was that a gunshot!? What's going on!" There are footsteps running down the hallway in your direction.
 

Pets & Sidekicks

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