Tale Weaver's Vampire: The Masquerade Game Board

The Sewers

"That's right, you're so lucky there's a cage here for YOUR safety!" Koln taunts as he rises to the surface of the water, wiping the water from his eyes.

Searching for... uhm, well frankly, not sure where to go next. Don't want to go back the way we came through the fan... so searching for another way out of this room.
1d20+2+8 → [12,2,8] = (22)

http://invisiblecastle.com/roller/view/2549151/

Koln
[sblock]
Well...due to your inept ability at searching, you find that there is a door located at the top of the walkway.
[/sblock]

See map.
 

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Meanwhile...
Clover and Ruby watched as Koln dived back into the water and disappeared from view. Silently, they both waited for him to come back, and Clover noticed with interest at the lack of bubbles that rose from his position--though she assumed this was from lack of necessity for breath.
Finally, Koln broke the surface, yelling, "That's right, you're so lucky there's a cage here for YOUR safety!"
Clover and Ruby looked at each other and shrugged. Then, Clover pointed behind her, "Um... why not try going through the door? We're trying to leave, right? Not drown ourselves?"
Without waiting for anyone to answer her, she sighed and walked back to the control panel, searching for any indication of a button which would open the door and send them on their way.

Search check
1d20+11 → [17,11] = (28)
 

Meanwhile...
Clover and Ruby watched as Koln dived back into the water and disappeared from view. Silently, they both waited for him to come back, and Clover noticed with interest at the lack of bubbles that rose from his position--though she assumed this was from lack of necessity for breath.
Finally, Koln broke the surface, yelling, "That's right, you're so lucky there's a cage here for YOUR safety!"
Clover and Ruby looked at each other and shrugged. Then, Clover pointed behind her, "Um... why not try going through the door? We're trying to leave, right? Not drown ourselves?"
Without waiting for anyone to answer her, she sighed and walked back to the control panel, searching for any indication of a button which would open the door and send them on their way.

Search check
1d20+11 → [17,11] = (28)

Clover
[sblock]
You find that the door is unlocked and that the two consoles at the end of the ramp have a bunch of buttons and levers on them. One is flashing red while the other has yellow lights and buttons. The one with yellow buttons has a bunch of numbers printed on the buttons that you figure coincide with different circuits around the water facility. Some are lit and some are not.
[/sblock]
 

Clover
[sblock]
You find that the door is unlocked and that the two consoles at the end of the ramp have a bunch of buttons and levers on them. One is flashing red while the other has yellow lights and buttons. The one with yellow buttons has a bunch of numbers printed on the buttons that you figure coincide with different circuits around the water facility. Some are lit and some are not.
[/sblock]

Koln hops out of the water and joins Clover by the door. "Was this here the whole time? It seems unlocked..." He motions Clover and Ruby away from the door and, after removing his hat, moves his ear to it. "I will listen for a heartbeat..."

Listen check
Roll Lookup
1d20+8+4 → [19,8,4] = (31)
 

The Sewers

Koln hops out of the water and joins Clover by the door. "Was this here the whole time? It seems unlocked..." He motions Clover and Ruby away from the door and, after removing his hat, moves his ear to it. "I will listen for a heartbeat..."

Listen check
Roll Lookup
1d20+8+4 → [19,8,4] = (31)

Koln
[sblock]
You don't hear anything. The door must be dead.
[/sblock]
 

Koln hops out of the water and joins Clover by the door. "Was this here the whole time? It seems unlocked..." He motions Clover and Ruby away from the door and, after removing his hat, moves his ear to it. "I will listen for a heartbeat..."

Listen check
Roll Lookup
1d20+8+4 → [19,8,4] = (31)
"I'll go see if Clover found something while you do that," Ruby says in amusement. She walks into the same doorway Clover went through and suddenly stops in her track. Buttons buttons anywhere, but with many little lights. "Wow, this is something else I haven't seen before. She scratched her head in confusion while looking at them all, technology not being her strongest asset. "Your guess is as good as mine.."
 

Koln
[sblock]
You don't hear anything. The door must be dead.
[/sblock]

Koln motions Clover and Ruby back over to him in front of the door. "The door is dead... would anyone like to say some words? Bow your heads, show some respect!" He quietly scolds them both before turning back to the door. He blesses himself, wincing as he does, and opens the door. "Mort... we are already inside, no?"
 

Clover shrugged and smiled sidelong at Ruby, "Yes, you probably shouldn't touch anything, Ruby. I've seen how you play with my laptop. In any case, we don't need to guess. The door Koln is... listening to is open. I think these buttons are just the main switches for the power to the facility here, though heaven knows what in the world a water facility is doing below our school..."
Without touching anything, she scanned the control panel, searching for anything that might turn off any internal cameras or security alarms in the facility.

Playing it safe! (ie, Search check)
1d20+11 → [16,11] = (27)

Oooh, what does this button do...? (ie, Computer use check)
1d20+7 → [19,7] = (26)
 

The Sewers

Koln motions Clover and Ruby back over to him in front of the door. "The door is dead... would anyone like to say some words? Bow your heads, show some respect!" He quietly scolds them both before turning back to the door. He blesses himself, wincing as he does, and opens the door. "Mort... we are already inside, no?"

Behind the door is a dingy office of sorts. A single florescent light strip illuminates the green room. There is a small metal desk to the right of the door with a wooden chair behind it. The only thing on top of the desk besides a few stray pencils is a clipboard with some dirty papers on it. At the far end of the room is another door, metal and heavy like the door koln opened to get into the office. To the right of that door are two metal lockers which look like they haven't been used in awhile, their paint is beginning to peel. To the left of that door is a human skeleton, it is dangling from a metal stand as if it were taken from an anatomy class. To add some comedy to the desolate room, the skeleton is wearing a black top hat.

Koln
[sblock]
The skeleton reaches up and lifts his hat off when you enter the room in salutation. "Ah yes Kolnyre, pleased to meet you. You already seem to know my name, how did you know they called me Mort? Are you here on business? What do you wish to find when you know it will end in death?"
[/sblock]

Updated map.
 

The Sewers

Clover shrugged and smiled sidelong at Ruby, "Yes, you probably shouldn't touch anything, Ruby. I've seen how you play with my laptop. In any case, we don't need to guess. The door Koln is... listening to is open. I think these buttons are just the main switches for the power to the facility here, though heaven knows what in the world a water facility is doing below our school..."
Without touching anything, she scanned the control panel, searching for anything that might turn off any internal cameras or security alarms in the facility.

Playing it safe! (ie, Search check)
1d20+11 → [16,11] = (27)

Oooh, what does this button do...? (ie, Computer use check)
1d20+7 → [19,7] = (26)

Clover
[sblock]
There is nothing on the control panel to suggest that one of the buttons turns off a camera or an alarm. All the buttons look the same except for the fact that they have different numbers on them.
[/sblock]
 

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