DarkKestral
First Post
Well, I've always thought of talents as the 'building block' special abilities.. they're only available to certain classes, so you can't take them unless you've already got levels in a class, and they level up in a class-based manner. Feats could then be those abilities that don't require a class-specific ability and don't power up with level.
Thus, the total number of classes needed to emulate a given set of classes is reduced, because you can throw different classes special stuff that overlaps away and reduce it to one tree. With a sufficient number of trees, you can pretty well emulate any given archetype.
Thus, the total number of classes needed to emulate a given set of classes is reduced, because you can throw different classes special stuff that overlaps away and reduce it to one tree. With a sufficient number of trees, you can pretty well emulate any given archetype.