Cthulhudrew
First Post
Chaldfont said:Why convert it? Its a great one-shot game, but that sounds like a lot of work for a game you rarely play more than a few sessions of.
jcfiala said:That said, I recently re-read it (or re-flipped-through-it), and was rather disappointed with how many rules there were in it. For a light humorous game, there were a lot of numbers involved.
I'll answer two-in-one!
Actually, the rationale behind a conversion was for the same reasons that Jcfiala brings up- there just seemed to be too many rules in the original for a light-hearted game, at least it seemed too combat oriented for such.
So I thought maybe converting it to a d20 base (given the prominence of that system these days) with streamlined rules would be an interesting exercise, and might make for a broader appeal. Something along the lines of the Polyhedron d20 game "Hijinx" (from issue 158), where the combat was very streamlined, and skills brought into at least a degree more prominence.
Plus, as a d20 system, it would then leave the GM and players the option of using the more involved/detailed d20 rules if they liked, without having to worry about too much hassle/confusion.