Tales From The Old Bald One-Eyed Salty Red Dog Tavern! (chapter 1, now closed)

Berserker Bill seems to be having a fine time chatting with Muirna at the bar.

Lazlow:
[sblock]Berserker Bill nods at Muirna's mention of her age, implying that of COURSE it hasn't been that long ago. When she drinks from his mug, which he apparently didn't grab quite quick enough, he keeps a smile on his face as he picks it up and nurses it.

"How's a green dragon the Mining Coster's fault? And what's the Mining Coster? And I wonder what someone could read into Sir Dudley leaving so quickly and staying so late . . . perhaps the Mining Coster frightened him, er, I mean, ATTEMPTED to frighten him in some way, perhaps with another dragon . . . hmm . . . I would really like to meet this Sir Dudley, True Hero that he is. You see, I've assembled a posse to locate an item that could cause terrible damage to the good people of Lizard Spit, and I'm just sure that he'd be keen on joining us if I could find him."[/sblock]
 

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Gray Shade said:
Berserker Bill seems to be having a fine time chatting with Muirna at the bar.

Lazlow:
[sblock]Berserker Bill nods at Muirna's mention of her age, implying that of COURSE it hasn't been that long ago. When she drinks from his mug, which he apparently didn't grab quite quick enough, he keeps a smile on his face as he picks it up and nurses it.

"How's a green dragon the Mining Coster's fault? And what's the Mining Coster? And I wonder what someone could read into Sir Dudley leaving so quickly and staying so late . . . perhaps the Mining Coster frightened him, er, I mean, ATTEMPTED to frighten him in some way, perhaps with another dragon . . . hmm . . . I would really like to meet this Sir Dudley, True Hero that he is. You see, I've assembled a posse to locate an item that could cause terrible damage to the good people of Lizard Spit, and I'm just sure that he'd be keen on joining us if I could find him."[/sblock]

Muirna seems to be having a fine time gossiping with Berserker Bill.

GS:
[sblock]"Well," she says conspiratorially, seemingly unfazed by your slew of questions (on the contrary, she seems very pleased), "it's not ever been proven, really, but everyone's quite sure that the Lizard Spit Mining Coster - big building in the center of town, has the mayor in their pocket, you know - they got a little too greedy, and dug a little too deep, and found themselves in the dragon's lair. Dragon didn't like it and started terrorizing the town, killing and razing at first, but ultimately just demanding periodic tribute. Nearly sucked the town dry, it did, and nearly put the coster out of business. But then along comes Sir Dudley, who slew the dragon, and, well, here we are. It's how the town got the name, actually. Well, the official name is Lizard's Pit, due to the mine, but it sound's like Lizard Spit, and, well, you've seen the weather. It fits.

"As far as meeting Sir Dudley, well, like I said, he's at PALACON, or at least was. Or should have been... But even so, he doesn't actually live here. He visits quite often, but his manor house is over in Delm's Heap. You might check with Phyfe, Captain of the Town Guard. He works with Sir Dudley on occasion. Al might know, too. Al the Wizard. Friend of Berny's, there."
She motions over toward the far corner - which, you notice, is rather dark, save for a faintly shimmering globe of light, or energy, or both, inside of which you can barely make out the seated image of an old man with a long beard, dressed in robes and a tall pointed hat.[/sblock]
 

Okey dokey

OOC: Who's doing what? I know some of you want to do some shopping, and some don't. Let me know if your character is leaving the tavern or turning in for the night or whatever and we'll start into that.
 

Berserker Bill finishes his gossiping with Muirna with a smile and a pat on her hand and then heads into a dark corner of the bar.

[sblock]"Ahhh . . . yes. And who was Berny again?" No matter how she responds, Bill will nod as if he's figuring it out and then say, "Ah, yes, of course. Thanks, Muirna, you're a peach! I'd heard you were knowledgable, but you're just the bee's knees! Give me one of whatever Al likes to drink or eat, if you would please." While she's preparing that, Berserker Bill rewards Muirna for her help in a way that he imagines she will like best--with any gossip he's picked up on the way to town or that he heard in Delm's Heap before leaving, all presented as hard fact, of course. He'll then salute her with his drink, give her a friendly and flirtatious pat on the back of the hand, and head off to see Al, carrying whatever Muirna's given him to offer as tribute.

Once nestled in the darkness and dramatically fore-lit by the shimmering globe, Berserker Bill will raise his tankard in salute, put down his offering on the table, and say, "Ho and salutations, Al the Wizard! I seek assistance, and hear that you may be the incomparable vessel which holds the knowledge to assist me. I beg a moment of your precious time." Bill then nods questioningly at a seat at the table. If Al offers (verbally or with hand gesture or nod) Bill will sit.[/sblock]
 

Gray Shade said:
Berserker Bill finishes his gossiping with Muirna with a smile and a pat on her hand and then heads into a dark corner of the bar.

As Berserker Bill leaves, Muirna dashes off around the room, tending to the customers. Due to her intense smile and energy, she looks as if she's about to burst at the seams.

GS:
[sblock]"Ahhh . . . yes. And who was Berny again?"

"Berny Fosgoode. I suppose he's still the owner of the Tavern here, technically. Feargal - " at this point, Sunderkeg walks by and give Muirna a sharp frown in passing - "er, sorry - Sunderkeg was - is - his partner, and originally just handled all the brewing. Berny didn't do much in the way of work, really, but we didn't mind, we loved him just the same. Now that Berny's, um... Stepped out, Feargal runs the whole show. With my help, of course, and Olaf's. We all expect Berny to come back from the astral plane any day now. It's been a few years, but... Well, any day now." She smiles at Berny over in the corner and laughs, a laugh that seems to say, Enough's enough, you old coot, come out of there.

"Ah, yes, of course. Thanks, Muirna, you're a peach! I'd heard you were knowledgable, but you're just the bee's knees! Give me one of whatever Al likes to drink or eat, if you would please."

"Well, can't rightly say what he likes, as he rarely comes in here. Hardly ever leaves his dome, as a matter of fact, except to go to the Coster building or maybe the temple. His dome's about a two miles north of town, just follow the north road and you'll see it. Good luck talking to him, though, he doesn't usually take callers."

...Berserker Bill rewards Muirna for her help in a way that he imagines she will like best--with any gossip he's picked up on the way to town or that he heard in Delm's Heap before leaving, all presented as hard fact, of course. He'll then salute her with his drink, give her a friendly and flirtatious pat on the back of the hand, and head off to see Al, carrying whatever Muirna's given him to offer as tribute.

Muirna listens with rapt attention, drinking in every single word and delighting in even the most trivial detail. As soon as you're done, she darts off around the room, delivering food and drink, being sure to pass on all her new-found knowledge to her girlfriends.

Once nestled in the darkness and dramatically fore-lit by the shimmering globe, Berserker Bill will raise his tankard in salute, put down his offering on the table, and say, "Ho and salutations, Al the Wizard! I seek assistance, and hear that you may be the incomparable vessel which holds the knowledge to assist me. I beg a moment of your precious time." Bill then nods questioningly at a seat at the table. If Al offers (verbally or with hand gesture or nod) Bill will sit.

In light of the explanations above, I take it you don't actually do this...?[/sblock]
 

Seeming satisfied with whatever's in the dark corner, Bill stops by the table to answer any last questions (OOC: perhaps retroactively, Lazlow willing, since my companions are off-line right now). Assuming that everyone's put their "mark" (name) on the paper, Bill takes it. If anyone hasn't listed their name, Bill guesses as well as he can. He rolls up the paper, takes his saddlebags and gear and with a final, "It was nice to meet you all, and I look forward to working with you. Get some good rest. It'll be a long day tomorrow," he heads outside.

Lazlow:

[sblock] OOC: WHOOOPS! I blinked and misunderstood. I thought you were describing Al in the corner, but it's Berny's spirit or whatever in the globe. I see now. Sorry.

Well, anyway, Bill will still go in the corner and check out the globe and see if it reminds him of who he suspects it may remind him of (OOC: it is who I think it is, right?). If the sphere is floating, he'll wave his hand under it to check for wires, if it's not, he'll put his hand behind it to look at the glow, either way he'll give a thoughtful, "huh!" then move back to the table.

Once outside, he will gather his horse, make sure it's been fed and watered at the stables (if it hasn't, he'll feed and water it now), and head out to Al's place. He'll try to get there without any trouble, and he'll keep an eye out for signs of goblins (OOC: use tracking, survival, etc.). If it seems like there's a LOT of goblins around (more than 4-5) or larger creatures (like, I don't know, maybe . . . owlbears), he'll turn back, stable his horse and head for the Grey Minstrel. If not, he'll continue on and see if he can visit with Al that night.[/sblock]
 

Gray Shade said:
Seeming satisfied with whatever's in the dark corner, Bill stops by the table to answer any last questions (OOC: perhaps retroactively, Lazlow willing, since my companions are off-line right now). Assuming that everyone's put their "mark" (name) on the paper, Bill takes it. If anyone hasn't listed their name, Bill guesses as well as he can. He rolls up the paper, takes his saddlebags and gear and with a final, "It was nice to meet you all, and I look forward to working with you. Get some good rest. It'll be a long day tomorrow," he heads outside.

For those who care to watch Berserker Bill, in watching him over in the darkened corner of the tavern, you see a large, faintly shimmering globe of light, inside of which sits a wizened old man with a long white beard, dressed in robes and a tall pointy hat. Putting two and two together, you realize that this is probably the "Berny" fellow that the patrons toasted when Rufus the dog walked in earlier. (OOC: The globe is indicated on the tavern map as the yellow circle in the bottom right corner.)

GS:

[sblock]
OOC: WHOOOPS! I blinked and misunderstood. I thought you were describing Al in the corner, but it's Berny's spirit or whatever in the globe. I see now. Sorry.
Not a problem. It's actually Berny's body in the globe, his spirit is what's 'stepped out'.

Well, anyway, Bill will still go in the corner and check out the globe and see if it reminds him of who he suspects it may remind him of (OOC: it is who I think it is, right?). If the sphere is floating, he'll wave his hand under it to check for wires, if it's not, he'll put his hand behind it to look at the glow, either way he'll give a thoughtful, "huh!" then move back to the table.
It's who you think it is; see above.

Once outside, he will gather his horse, make sure it's been fed and watered at the stables (if it hasn't, he'll feed and water it now), and head out to Al's place. He'll try to get there without any trouble, and he'll keep an eye out for signs of goblins (OOC: use tracking, survival, etc.). If it seems like there's a LOT of goblins around (more than 4-5) or larger creatures (like, I don't know, maybe . . . owlbears), he'll turn back, stable his horse and head for the Grey Minstrel. If not, he'll continue on and see if he can visit with Al that night.

You ensure that your horse is fed and watered and head towards the North road. However, before you get very far, you notice a blockade across the road at the city's edge. A couple of guards manning the blockade tell you that all night travel needs to be cleared with the Captain of the Town Guard, due to the "encroaching goblin menace". He gladly offers that if you talk with the Captain in the morning, you should be able to get an intracity night travel permit within a week.[/sblock]
 

Lazlow:

[sblock]Berserker Bill will thank the guards and add, "You're doing superb work, men. Outstanding! I WILL seek out your captain in the morning, and I'll make sure to note your politeness and efficiency. Keep up the good work." Once done, Bill will take his horse back to the stable and pay the hands there to take good care of 'Horse' for him. He'll pay for five days and nights and give a modest tip (don't want everyone in town knowing I've got money-that's just asking to get robbed, but I do want some loyalty, eh?; modest tip = couple copper). That done, he'll take all his saddlebags and gear off Horse and take it with him to the Grey Minstrel (don't want any badges walking off at night).

Once there, he'll seek the master or mistress of the Inn and inquire about lodging.[/sblock]
 


For the GM:

[sblock] I go to the clothier and seek those clothes and the Sewing kit. If these is any left I place it in a pocket to give back to Berzerker Bill. Then I proceed to wander the town for a bit looking for interesting Kitsch (Crap) that cathes my eyes for gifts for each of the other characters...If you can give me a list of touristy type crap that I find I would appreciate that.[/sblock]
 

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