It seems to be an issue with the packaging with everyone who has gotten the GM screen from the packager. Multiple people have had the same damage after opening.I did!
It seems to be an issue with the packaging with everyone who has gotten the GM screen from the packager. Multiple people have had the same damage after opening.I did!
Individual creature art is also very pretty.Those are very pretty books.
I like it A LOT.it appears it gets both Pact Magic and half casting slots,
My biggest annoyance with Cantrip Wizard is them not being able to add INT mod to their cantrips until level 11. However they DO get to cast more cantrips in a turn than any other class, save a quickened Sorcerer.You can only cast Pact Spells (from the Subclasses) with your Pact Magic. All other spells are powered by your half-caster slots. At first level you cannot even cast any spells except the Eldritch Blast Cantrip (which scales with Warlock Levels, so Multlass Dip ist not so usefull anymore ).
You are more an arcane Warrior than 5E, since less spellcasting but gain medium armor+shield.
Btw. one thing I really dislike is that the Cleric is a better cantrip damage dealer than the Arcane Casters (except Warlock with agonizing blast)
Ahh okay. I'm used to the term "Pact Magic" referring to all Warlock spells, but here ToV is actually differentiating between "Wyrd Spells" (half-caster slots) and "Pact Spells" (from Subclass). Huh. Yeah, not sure I like those being separated like that. (Then again, I'm probably only going to be cherry-picking features I like out of ToV and adding them to my already 3pp modded 5e campaign).You can only cast Pact Spells (from the Subclasses) with your Pact Magic. All other spells are powered by your half-caster slots.
I think you actually get it at level 3... but yes, I see Pact Magic is specifically only listed on the summary chart at Level 13. If you look under "Subclass" heading, you see Pact Magic listed as a subheading where it explains you get 2 uses per rest, which then bumps up to 3 at level 13.Although, it's nuts that ya gotta wait til Level 13 for Pact Magic. (But both subclasses get Pact Magic Fireball/Fiend and Spiritual Weapon/Reaper).