Khur
Sympathy for the Devil
While your idea here is good, and the holy land idea is even better, one has to remember that (typical D&D) orcs are savage, low-tech hunter/gatherers. It's unlikely that they would have herds and agriculture implements as a settled people, much less as refugees.Nail said:If, OTOH, the orcs were not part of some larger plan....they were there "just because they needed space"....then they would have tools for settlement, like farming implements, or herds of sheep or cattle, or tools for hunting, fishing, and curing meats and hides. What sort of settlers are these orcs?
Also: don't forget the women and children. They would be there if these were settlers/refugees/etc. Their presence would tell the PCs a great deal about the orc's motives.
A cool idea: If these are settlers/refugees, they might be carrying a holy artifact of some kind. Perhaps they are looking for the holy land?
Nevertheless, chaotic evil (CE) folk (even intelligent groups) have a hard time with organized labor and community structures required for agriculture. Now, I have no idea whether or not Buttercup's "elf-ruled" orcs (ick!) are more advanced, but that seems to be the case since they have crossbows (unless those bows were given to them by an outside force, like the elves). Nor do I know that they're CE.
The way I see it, though, your typical CE orc is an instrument of survival (though Monster Manual statistics for the typical orc warrior fail to bear this theory out)--his tools are weapons, and vice versa. One can use a battle axe or falchion to cut wood for heating and shelter, any knife will do for skinning, and spears do fine for fishing (especially in shallow mountain streams).
A real important issue, other than the women and children aspect you aptly pointed out, is that the recent orc encampments have to have that "not-yet-lived-in" look. Everything has to be portable (if that's not usual for your orcs anyway).