Chupacabra
First Post
Infiniti2000 said:So, the fighter can't talk while he's moving either then, right? How do you distinguish the move action from the standard action? How about a quickened spell? If you talk during your action (assuming your houserule and the caster doesn't cast a verbal spell), does that mean you can't then cast feather fall when the fighter falls (e.g.)? Basically, if the wizard wants to use featherfall, he can't ever talk, right?
The limit to 6 seconds pretty much sucks for a game mechanic. I can just picture the DM with a stopwatch, "Okay, ready...go!" It becomes an exercise on speaking quickly instead of a an exercise on running your character.
Especially with the limit of only on your turn. That really emphasizes the discretized combat system. Talk about enforcing the lack of realism in the system, ugh.
Fighters can move and talk and fight all they want. Provided its all done in six seconds. The rules specify that combat rounds are to be artifically segmented into 6 second chunks. These same rules only allow six seconds of movement, six seconds of combat, etc. per player turn. Why not six seconds of speech?
As for the spell caster, I simply feel that if the wizard or cleric or whoever wants to cast a spell with a Verbal component he cannot talk during the round. Period. Move action, full round action, it doesn't matter: you can't be invoking arcane incatations and holding a meaningful dialogue with someone in a combat round at the same time. Now, if the spell is Silent thru metamagic, then by definition the verbal component is done away with and the caster can recite halfling poetry if he wants to while casting the spell that turn. As for Quickened spells, frankly, it's never come up.
My "six second rule" was implemented to curb some minor abuse. Folks dishing out detailed tactical advice to other players (in charcter or otherwise) under the guise of "I yell this to the Fighter". I dont have a stopwatch. Hell, I don't have a regular watch either. I never care what time it is.

If you want "realism" consider this: Imagine yourself in a D&D combat, you are busy dodging missiles, sword-strokes and spells, (and dishing the same out) and somehow you have the time to discourse with your fellow combatants? Using the LOTR movies as an example (yeah, yeah, using movies as an example of realism, I know), how much dialogue was spoken during the battle in Balin's Tomb -- which mirrors nicely a typical D&D encounter? Shouts of peoples names, grunts of pain, a quip here and there (Sam: "I think I'm getting the hang of this") etc. That seems about right. Notice However, Gandalf did not yell out, "Gimli, you step up on that tomb so you can get a circumstance bonus to hit while Aragon flanks the troll and Legolas uses his point blank feat because he is less than 30 feet away and the Halflings should Charge because their size bonus to AC should balance out their penalty for charging......all in one six second round.
Last edited: