The_Universe
First Post
I assume that anything said in combat is in character, and I don't really have a lot of trouble with people metagaming (other than asking for clarifications regarding who is where, etc.). In 5-6 seconds of combat, you can say 5-6 seconds of words to your enemy, allies, or whatever. If you want to compose a 30 second ballad (not much of a ballad) it takes more than one round to recite or sing.Infiniti2000 said:So, as long as the players keep it under 6 seconds, then any metagaming talk is fine? But, if I'm a bard and compose a 30-second ballad about the swashbuckler's current combat maneuver, you wouldn't allow it?
I can see a lot of cases in your games where the combatants delay until they get a response from their companions. Oh wait, delaying is not you actually taking a turn, so you can't talk and then delay, you have to talk and then ready, and then what? Do you restrict the player to two 3-second bursts?
Are you at least understanding what I'm saying here? I say again, don't restrict the talking, restrict the metagaming.![]()
I guess I don't see why this is controversial? If the combat is supposed to fit in 5-6 second intervals, why do in-character speeches get to stretch the bonds of time-space?