I’m expecting a encounter (and likely a fight) in a tannery next Tuesday. It’s located on the fringes of a small city (5000+ inhabitants), possibly a bit outside due to the smell. The tannery is partly a sham, the owner is an Acolyte of the skin and many of the workers fiendish Gnolls disguised by magical tanned human hides (crafted by the acolyte in his private quarters).
I have done a little bit of google research on tanning and it requires lots salt, soaking in strong bases and acids, stretching and scraping with sharp utensils.
Does anyone here have some ideas that will make this scenario cooler, the actual layout of a tannery and/or some suggestions as to how the workers/owner could take advantage of the environment.
Also would you suggest changes to the Acolyte of the skin prestige class for bringing it to date with the 3.5 rules.
I should probably stress that the group is large (6+ PC’s and about 7-8th lvl). Right now the Acolyte is Sorcerer 6/Acolyte 5 and the Gnolls a mixture of normal Gnolls (though fiendish) and 3rd level rangers.
The acolytes spell selection for now is
0/Resistance, Preserve organ, Unnerving gaze, Detect magic, Read magic, Mage hand, Touch of fatigue, Message, Ghost sound
1/Mage armor, Shield, Bestow wound, Seething eyebane, Animate rope
2/Desecrate, Darkbolt, Hideous laughter, Invisibility, Levitate
3/Ray of fatigue, Wall of chains, Fireball, Dispel magic
4/Damning darkness, Fire shield
I have done a little bit of google research on tanning and it requires lots salt, soaking in strong bases and acids, stretching and scraping with sharp utensils.
Does anyone here have some ideas that will make this scenario cooler, the actual layout of a tannery and/or some suggestions as to how the workers/owner could take advantage of the environment.
Also would you suggest changes to the Acolyte of the skin prestige class for bringing it to date with the 3.5 rules.
I should probably stress that the group is large (6+ PC’s and about 7-8th lvl). Right now the Acolyte is Sorcerer 6/Acolyte 5 and the Gnolls a mixture of normal Gnolls (though fiendish) and 3rd level rangers.
The acolytes spell selection for now is
0/Resistance, Preserve organ, Unnerving gaze, Detect magic, Read magic, Mage hand, Touch of fatigue, Message, Ghost sound
1/Mage armor, Shield, Bestow wound, Seething eyebane, Animate rope
2/Desecrate, Darkbolt, Hideous laughter, Invisibility, Levitate
3/Ray of fatigue, Wall of chains, Fireball, Dispel magic
4/Damning darkness, Fire shield