Thomas5251212
First Post
I've been looking over EoM for a while now, and while I like a lot of what I see, a few things have bothered me. Figured it wouldn't hurt to bring them up and get feedback from people who've seen these in play.
The first is the two types of targetting. When I mentioned them to my players, the touch-attack-fail-to-no-damage option seemed to them overwhelmingly more powerful than the save-fail-to-half option. Our observation has been that barring special circumstances, touch attacks rarely fail after low levels. I realize there are a lot more deflection bonuses (and potentially higher ones) found in EoM than orthodox D&D magic, but that seems only likely to impact spellcasters and possibly item users; its not going to change the ease of hitting your typical monster any.
Thoughts?
The first is the two types of targetting. When I mentioned them to my players, the touch-attack-fail-to-no-damage option seemed to them overwhelmingly more powerful than the save-fail-to-half option. Our observation has been that barring special circumstances, touch attacks rarely fail after low levels. I realize there are a lot more deflection bonuses (and potentially higher ones) found in EoM than orthodox D&D magic, but that seems only likely to impact spellcasters and possibly item users; its not going to change the ease of hitting your typical monster any.
Thoughts?