Three_Haligonians
First Post
Hey all,
The 3.5 DMG has a variant rule about what happens when a specific part of a character's body gets injured. What they don't have are rules on how to go about hitting said parts.
So I thought of this system:
Any given part of a creature's body has a size. When aiming for a part, you add the size modifier to the creature's AC. Obviously, the size of a body part has to be smaller than the size of the entire creature and so I worked out the following.
Apendage (Arm, Leg, Tail etc): Base size -1
Extremity (Hand, Foot, Head etc): Base size -2
Digit (Finger, Ear, Eye etc): Base size -3
Detail (Tooth, Fingertip etc): Base size -4
This special size modifier stacks with the existing size modifer of the creature so the hand of a human would have a +2 AC (it would be considerd Tiny since a human is Medium size) and the Ear of a halfling would have a +8 AC (since it would be Fine).
The first problem is of course what happens when you go past the 9 sizes available (such as the tooth of a halfling). I'm thinking that since the math is very simple (the AC modifier doubles with each size change) you could just continue to do so (so that the tooth of a halfling has a +16 AC modifier, even though there is no existing "size" that small).
The biggest problem is for creatures that are larger than medium. Using this system as is, hitting the arm of an Ogre is no different than hitting the Ogre itself since its arm would be of medium size and therefore no modifier to AC would apply. (Well, technically it would be a mod of +0). This is the problem I'm having trouble with at the moment.
Any help or feedback would be happily taken.
J from Three Haligonians
The 3.5 DMG has a variant rule about what happens when a specific part of a character's body gets injured. What they don't have are rules on how to go about hitting said parts.
So I thought of this system:
Any given part of a creature's body has a size. When aiming for a part, you add the size modifier to the creature's AC. Obviously, the size of a body part has to be smaller than the size of the entire creature and so I worked out the following.
Apendage (Arm, Leg, Tail etc): Base size -1
Extremity (Hand, Foot, Head etc): Base size -2
Digit (Finger, Ear, Eye etc): Base size -3
Detail (Tooth, Fingertip etc): Base size -4
This special size modifier stacks with the existing size modifer of the creature so the hand of a human would have a +2 AC (it would be considerd Tiny since a human is Medium size) and the Ear of a halfling would have a +8 AC (since it would be Fine).
The first problem is of course what happens when you go past the 9 sizes available (such as the tooth of a halfling). I'm thinking that since the math is very simple (the AC modifier doubles with each size change) you could just continue to do so (so that the tooth of a halfling has a +16 AC modifier, even though there is no existing "size" that small).
The biggest problem is for creatures that are larger than medium. Using this system as is, hitting the arm of an Ogre is no different than hitting the Ogre itself since its arm would be of medium size and therefore no modifier to AC would apply. (Well, technically it would be a mod of +0). This is the problem I'm having trouble with at the moment.
Any help or feedback would be happily taken.
J from Three Haligonians