DungeonmasterCal
First Post
Sravoff said:I very much like. I have not yet been able to go over the crit hit part, but the crit miss table is great! Especially since I rule that a roll of 1 is -10, instead of the usual straight miss. Also 20 is treated as 30 instead of the basic, auto hit.
Thank you very much, I will post about the crit hit part once I go over it a bit more. Though from what i did understand I liek it very much.
Would you be against the rules being posted here?
Edit] I would definitly rule that true strike does not help in clalled shots. It only help to hit the target. So calling a shot and using truestrike is a bit of a back up plan. If you don't hit thw called portion, you add 20 and hit him for normal damage.
-Sravoff
Thanks for the good words. The Crit Miss chart I can't take credit for, like I said earlier. But I do like those rules, indeed. As far as posting the rules, I'll get around to doing that myself soon. There might be some things I want to change after hearing back from some folks.
Glad you like what you see so far! I'm proudest of the way I managed to scale character advancement with the chances to score really big crits (which just stand to reason; the more powerful a character becomes, the easier it is to put a whuppin' on something) as well as weapon sizes vs. opponent sizes. No beheading dragons with a dagger with these rules!