Targeting Specific Areas

Sravoff said:
I very much like. I have not yet been able to go over the crit hit part, but the crit miss table is great! Especially since I rule that a roll of 1 is -10, instead of the usual straight miss. Also 20 is treated as 30 instead of the basic, auto hit.

Thank you very much, I will post about the crit hit part once I go over it a bit more. Though from what i did understand I liek it very much.

Would you be against the rules being posted here?

Edit] I would definitly rule that true strike does not help in clalled shots. It only help to hit the target. So calling a shot and using truestrike is a bit of a back up plan. If you don't hit thw called portion, you add 20 and hit him for normal damage.

-Sravoff

Thanks for the good words. The Crit Miss chart I can't take credit for, like I said earlier. But I do like those rules, indeed. As far as posting the rules, I'll get around to doing that myself soon. There might be some things I want to change after hearing back from some folks.

Glad you like what you see so far! I'm proudest of the way I managed to scale character advancement with the chances to score really big crits (which just stand to reason; the more powerful a character becomes, the easier it is to put a whuppin' on something) as well as weapon sizes vs. opponent sizes. No beheading dragons with a dagger with these rules!
 

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Hah! Another system for dealing more damage at higher levels. I see quite alot of these these days, and a few from myself too!

I'll be looking finishing it up sometime soon.

-Sravoff
 

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