Tarrasque versus "The Elements of Magic"

It was a powergamer's wet dream.

Today, I had my first 20th-level playtest of the revised Elements of Magic rules, which will be released soon by E.N.Publishing. I've done a lot of playtests of 10th level or lower, and I've sorta eyeballed the higher level powers, but today's my last big bash with my friends before we go back to our respective colleges after Christmas break, so we decided to bust out old PCs, convert them to the new EOM rules, and send them against a Tarrasque. We just had two PCs, a fighter, and a wizard. It was dead in just over two rounds.

Note to self: never have Tarrasques swallow the fighter.

So, the Elements of Magic rules let you make spells up to do pretty much anything you want, with the only limits being how many Magic Points (MP) you have, and your caster level. I'd figured out costs for all sorts of things, to balance the extra flexibility of this system versus the core rules. But I hadn't considered a few really easy way of breaking the system.

Problem one, infuse time lets you replicate haste and time stop. They're expensive, but you can do it. The rules also let you have the spell affect targets other than yourself, so the PC wizard cast what he called 'bullet time' on the fighter, and though I thought it was balanced when the wizard is just casting spells, apparently being able to get in 12 attacks without the enemy moving is a bit much. I'll have to correct that.

Problem two, the Tarrasque swallowed the fighter, and it's AC is lower inside its mouth than outside on its body. The wizard took advantage of this and combined a small teleport spell with the most powerful Strength buff spell he could find, so he can cast through the Tarrasque into its gullet. I'll have to correct that too.

Problem three, the wizard player abused a few rules and found a way to split himself into two, each of which could cast spells, so he was sort of super-hastened. I wanted to have rules let you turn yourself into a swarm of creatures instead of just one creature, and so he turned himself into a swarm of humans. And then he bullet-timed himself (both of him) so that each of him was casting 3 spells a round.

Problem four, the fight was designed to be underground so I could make sure the PCs wouldn't just fly over it and pepper it with spells and arrows. So the wizard transformed part of the ceiling stone into water, in such a way to cut it out and let the rocks fall on the Tarrasque. A huge chunk of ceiling falling 50 feet was enough to deal, like, 300 points of damage.

So sure, the fighter ended at only 20 HP, and the wizard ended with only 10 of his about 350 MP, so I suppose it wasn't actually that overpowered. After all, the monster is CR 20, so two 20th level PCs taking it out that fast isn't too bad. But it just seems so bizarrely wrong.

I enjoyed it, but I'm going to have to look at a few of these new spell options. I didn't even mention the spell I actually refused to let him do, to just create a teleportation field around the fighter to make attacks against him shift elsewhere. It was fun, though.

Any of you got nice, high-level, super-fast kills? Any of you fought the Tarrasque?
 

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I'll be interested in seeing how you solve these issues... my group has been talking about shifting towards Elements of Magic in the future.
 


We'll be releasing a teaser document later tonight or tomorrow. It should be announced on the main page news, and you should also be able to find a link on the E.N.Publishing Forum here (it's toward the bottom of the forums index).
 

Ah, the joys of 'it seems right' magic. Teleporting attacks... rockfalls... it seems logical, but the end result is unbalanced. When I was designing a homebrew magic system, I ran across similar things (the Lycanthrope Incident, I call it) - long story short, I decided then and there to make a magic system where you had effects and anything the caster didn't make happen didn't happen. Thus, a rockshower can only be created by an attack spell. I would justify this by talking about the 'innate structural resistance of the Earth to puny mortal magics', of course.

Otherwise you got Ars Magica Syndrome (I haven't played AM, just read the rules) and started killing dragons with carotid artery pinches at a hundred paces for no real magic point cost. It seems right, after all - you're hardly doing anything at all.

Now, the big drawback of 'strict effects' magic is that you can't improvise as well, because improvisation proved unbalancing. However, because I've bought the original Elements Of Magic, I can tell that it wouldn't hurt the product much.

And don't feel you need to pay heed to me. I've only done this once and haven't even playtested it. EoM is bound to be nifty.
 


RangerWickett said:
It was a powergamer's wet dream.

Today, I had my first 20th-level playtest of the revised Elements of Magic rules, which will be released soon by E.N.Publishing. I've done a lot of playtests of 10th level or lower, and I've sorta eyeballed the higher level powers, but today's my last big bash with my friends before we go back to our respective colleges after Christmas break, so we decided to bust out old PCs, convert them to the new EOM rules, and send them against a Tarrasque. We just had two PCs, a fighter, and a wizard. It was dead in just over two rounds.

Note to self: never have Tarrasques swallow the fighter.

So, the Elements of Magic rules let you make spells up to do pretty much anything you want, with the only limits being how many Magic Points (MP) you have, and your caster level. I'd figured out costs for all sorts of things, to balance the extra flexibility of this system versus the core rules. But I hadn't considered a few really easy way of breaking the system.

Problem one, infuse time lets you replicate haste and time stop. They're expensive, but you can do it. The rules also let you have the spell affect targets other than yourself, so the PC wizard cast what he called 'bullet time' on the fighter, and though I thought it was balanced when the wizard is just casting spells, apparently being able to get in 12 attacks without the enemy moving is a bit much. I'll have to correct that.

Problem two, the Tarrasque swallowed the fighter, and it's AC is lower inside its mouth than outside on its body. The wizard took advantage of this and combined a small teleport spell with the most powerful Strength buff spell he could find, so he can cast through the Tarrasque into its gullet. I'll have to correct that too.

Problem three, the wizard player abused a few rules and found a way to split himself into two, each of which could cast spells, so he was sort of super-hastened. I wanted to have rules let you turn yourself into a swarm of creatures instead of just one creature, and so he turned himself into a swarm of humans. And then he bullet-timed himself (both of him) so that each of him was casting 3 spells a round.

Problem four, the fight was designed to be underground so I could make sure the PCs wouldn't just fly over it and pepper it with spells and arrows. So the wizard transformed part of the ceiling stone into water, in such a way to cut it out and let the rocks fall on the Tarrasque. A huge chunk of ceiling falling 50 feet was enough to deal, like, 300 points of damage.

So sure, the fighter ended at only 20 HP, and the wizard ended with only 10 of his about 350 MP, so I suppose it wasn't actually that overpowered. After all, the monster is CR 20, so two 20th level PCs taking it out that fast isn't too bad. But it just seems so bizarrely wrong.

I enjoyed it, but I'm going to have to look at a few of these new spell options. I didn't even mention the spell I actually refused to let him do, to just create a teleportation field around the fighter to make attacks against him shift elsewhere. It was fun, though.

Any of you got nice, high-level, super-fast kills? Any of you fought t

the Tarrasque?
I'm now officially afraid to read and playtest this. *gulp*
 

ArthurQ said:
I'm now officially afraid to read and playtest this. *gulp*

I know what you mean. It'll be exciting to see the tweaked and final product.

Hey, moderator comment: it's a good rule of thumb never to entirely quote a long post if just a quoted sentence or two would do. That makes it easier for everyone to read the thread.

Thanks!
 

I don't suppose that you would release a supplement that goes over the broken rules that you had to change, just so that the powergamers can have something to drool over?

:D
 


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