D&D 5E Tasha's really improved and changed the feel of Rangers


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Horwath

Legend
I can think of a number of ways to exploit that in a few seconds, and it pushes rangers back into boring hunters mark dependence. And hurts archers.

And for certain rangers, there is still competition between hunters mark and commanding a pet.


Not that you couldn't do that, but it's not a "simple" solution, it would require a major reworking across the board.
not much exploit, yeah you could have more chance to use some attack riders, but they are limited.

you are using 2 shortswords or a greatsword. Yes, you have more stable damage with 2 attacks, but you have weaker AoO or some other ability that gives extra attacks, like Gloomstalker ambush. Also, when resistances are an issue, you need 2 magic weapons instead of one.
or you deal some extra damage for 2 less AC(sword&board) and slightly weaker AoO(1 damage).
 

not much exploit, yeah you could have more chance to use some attack riders, but they are limited.

you are using 2 shortswords or a greatsword. Yes, you have more stable damage with 2 attacks, but you have weaker AoO or some other ability that gives extra attacks, like Gloomstalker ambush. Also, when resistances are an issue, you need 2 magic weapons instead of one.
or you deal some extra damage for 2 less AC(sword&board) and slightly weaker AoO(1 damage).
It's not only rangers who duel wield! Your suggested change affects everyone from barbarians to rogues.

But the obvious ranger exploit is hunters mark becomes "free to use" if it isn't competing with duel wield for bonus actions, and its damage is multiplied by the number of attacks you get every round. Bow, greatsword, pet all fall well behind the guy with two daggers.
 

Horwath

Legend
It's not only rangers who duel wield! Your suggested change affects everyone from barbarians to rogues.

But the obvious ranger exploit is hunters mark becomes "free to use" if it isn't competing with duel wield for bonus actions, and its damage is multiplied by the number of attacks you get every round. Bow, greatsword, pet all fall well behind the guy with two daggers.
5th level barbarian in rage, 18 STR, Extra attack,

greatsword vs. 2 shortswords;

2×(2d6+4+2) = 26

2×(1d6+4+2) + 1×(1d6+2) = 24,5

Even if TWF is in Attack action, barbarian is worse of at 5th level.
 

Minigiant

Legend
Supporter
Sometimes you track someone during daylight and they can just slip in some cave opening or sewer, waiting for them to go ahead 300 or so feet can mean losing them, especially if it's a hard surface to track or they go through water part of the time so you need more or less constant visual lock.
eh.. 5e doesn't state how loud a PC is when casting a spell. So letting your foe get 300 feet away is excessive.

If you haveto be 300 feet away for a spell to not be heard, that's the DM punishing you. 300 feet is a large distance.
 

5th level barbarian in rage, 18 STR, Extra attack,

greatsword vs. 2 shortswords;

2×(2d6+4+2) = 26

2×(1d6+4+2) + 1×(1d6+2) = 24,5

Even if TWF is in Attack action, barbarian is worse of at 5th level.
The thing that makes two weapon fighting difficult is that it can easily become too powerful at lower levels before the Extra Attack. It can also become too powerful if enough extra damage gets added onto it, which is why so many damage features are once a turn.

So even while it's not great as it is, you still have to be careful with it.
 

5th level barbarian in rage, 18 STR, Extra attack,

greatsword vs. 2 shortswords;

2×(2d6+4+2) = 26

2×(1d6+4+2) + 1×(1d6+2) = 24,5

Even if TWF is in Attack action, barbarian is worse of at 5th level.
Berserker. Battlerager.

The thing about making sweeping rule changes is the effects can be felt in obscure subclasses.
 



Horwath

Legend
The point is this: you missed it.

There will be more, that I missed.
I didn't miss anything

Beserker: if using Beserk rage; again 18 STR and 5th level,

greatsword:
2× 2d6+4+2(2Handed), bonus action(beserk) 2d6+4+2 = 39

two shorswords:

2× 1d6+4+2(mainhand), 1× 1d6+2(offhand), bonus action(beserk) 1d6+4+2 = 36


Battlerager: with spiked armor

greatsword:
2× 2d6+4+2(2Handed), bonus action(armor) 1d4+4+2 = 34,5

two shorswords:
2× 1d6+4+2(mainhand), 1× 1d6+2(offhand), bonus action(armor) 1d4+4+2 = 33
 

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