nedjer
Adventurer
I'm looking for the most tasty D&D scenarios to form a sequence for novice DMs in terms of:
Running roughly levels 1-10 (might be tighter than that to avoid gaps)
Some variety: e.g. dungeon - wilderness - maritime or the likes
Progression towards a balance of sandbox and railroad
Progression in terms of the skills the GM picks-up, e.g. adventure to module - campaign and/ or promoting player choice and open-ended outcomes
Old School would be good for me; but New School most welcome
Running roughly levels 1-10 (might be tighter than that to avoid gaps)
Some variety: e.g. dungeon - wilderness - maritime or the likes
Progression towards a balance of sandbox and railroad
Progression in terms of the skills the GM picks-up, e.g. adventure to module - campaign and/ or promoting player choice and open-ended outcomes
Old School would be good for me; but New School most welcome
