(Tavern) City of Orussus, The Red Dragon Inn VII

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"Do you know some poker? I like it, many variant, count both on luck and self-control. I'm not the best at it, but I can gain a few coin with it when I really need a meal..."
 

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Jack ears perk up at sound of an imminent card game. "Cards, eh?" Jacks sidles over next to Opale and Bartholemu. "I haven't played a good game of cards since my great-grandma died. A killer at gin rummy, she was."
 

"Lynx" sneers, "Heh! Do I know poker?" Bartholemu stands and turns to head for the table. "Prehaps some others would join us for a game. Any takers on a game of poker? Dealer call with, eh, copper annies to start?"
 


"That's make three. Harwin, lover, you don't want to join up. We need at least 4 players if we want an interesting game. Or maybe our good story teller would want to play the few copper she made with her last story?"
 

The Game

Bartholemu sits at the table and shuffles his cards, removing the sevens, knaves, and queens from the deck. Once the other two grab their seats, he begins to deal three cards to each, "Throw your copper peice in the middle for the antte. We are going to play Bouillotte. For those of you watching that have never seen Bouillotte before, three cards are delt to each player and a retourne is delt face up. Win with a brelan carre, or four of a kind, with the retourne, a simple brelan which is a three of a kind without the retourne or a brelan carre that is a three of a kind with the retourne. If no one hold one of those, then high cards win. Ace is high." Following the explaination, Bartholemu drops the retourne face up and sets down the deck to look at his cards.

ROLLS:
Bartholemu
Profession (Cardplayer) +5
Game of Bouillotte at the Red Dragon Inn. (1d20+5=21)

Opale
Profession (Cardplayer) untrained +0
Game of Bouillotte at the Red Dragon Inn. (1d20=11)

Jack
*Couldn't find your charactersheet cause of the dead links and the fact that you edited the sheet on post 33, so correct the roll if you must.*
Game of Bouillotte at the Red Dragon Inn. (1d20=11)

Bartholemu smiles as he shows his brelan to the room. He then sweeps the three copper off the table and says, "I'll now pass the deal on to Opale here. I would like to play more Bouillotte, but she can call whatever cardgame she knows. Still a copper annte Opale?"

*OOC= BOUILLOTTE, a French game of cards, very popular during the Revolution, and again for some years from 1830. Five, four or three persons may play; a piquet pack is used, from which, in case five play, the sevens, when four the knaves, and when three the queens also, are omitted. Counters or chips, as in poker, are used. Before the deal each player " antes " one counter, after which each, the " age " passing, may " raise " the pot; those not " seeing the raise " being obliged to drop out. Three cards are dealt to each player, and a thirteenth, called the retourne, when -four play, turned up. Each player must then bet, call, raise or drop out. When a call is made the hands are shown and the best hand wins. The hands rank as follows: brelan carre, four of a kind, one being the retourne; simple brelan, three of a kind, ace being high; brelan favori, three of a kind, one being the retourne. When no player holds a brelan the hand holding the greatest number of pips wins, ace counting n, and court cards 10.*
 

Dexerion said:
*Couldn't find your charactersheet cause of the dead links and the fact that you edited the sheet on post 33, so correct the roll if you must.*
Game of Bouillotte at the Red Dragon Inn. (1d20=11)

OOC: Follow the link in my signature. A Profession (gambler) check at +6 would make my roll a 17; better, but still not good enough to win the forst hand.

"Oh, that's all there is to it?" Jack tosses another copper in the middle with a slight grin. "What a quaint little game. My Gammer'd love it."
 
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Velmont said:
"That's make three. Harwin, lover, you don't want to join up. We need at least 4 players if we want an interesting game. Or maybe our good story teller would want to play the few copper she made with her last story?"

Katherine smiles and says with transparent modesty, "Wouldn't it be easier for me to just split all the money in my purse up between the three of you? Games like these, I prefer to watch rather than play. Its the people that interest me, moreso than the cards." She takes a seat where she can watch the game but not peek at anyone's cards and writes on a large sheet of peper in between deals. Anyone who looks can see that the paper is filled with sets of three lines of text written in different languages, with many corrections and changes in each set.

(ooc: its all the same to me since my current character isn't the gambling type, but I'm not sure a wisdom check is appropriate to those without profession cardplayer.... depending on the game, an int check (card counting) charisma or bluff (with a penalty to make speciallizing in cards best in the long run) etc might make more sense. Since we're here on enworld, maybe someone who has it should plug a solution from Tournaments Fairs and Tavern? ;) )
 

Bartholemu tosses one of his new coppers into the middle of the table and waits for Opale to shuffle a game or pass the cards to Jack.



**** errr... just a quick tought, need a judge's input. Do I need someone's approval before I forshadow an adventure or two in the Tavern like this?****

"Say, have any of you heard about the big festivle out in Thoral?"

Knowledge check DC 15
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The Kingdom of Medibaria and the Realm of Hendrallia are co-hosting a tournament in festivle in the town of Thoral to promote trade between the two nations, or so they say. The bravest and most skilled from both nations are comming there 7 months from now to compete against each other for titles and treasure in joust, sword, melee, archery, dance, card playing, drama, races and just about anything else you can imagine. It is the first time such a large event has been planned in that area of the world and begs to draw attention, both good and bad.

The town of Thoral was somewhat strongarmed by its neighbors to allow this festivle to be hosted, and many around the world sympathize with the towns struggle to remain uninfluenced by the politics of its large neighbors.

Some say the city of Fallon will be boycotting the festivle and not allowing people bound for the festivle to travel through the city, though most doubt the validity of this rumor.

ooc: you can pick and choose which knowledge in this spoiler you would like your character to know. though if you claim to know it, i would like it if you displayed your knowledge check in your post somehow. thanks. can we say, foreshadowing boys and girls?
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The friendly poker game is loudly interrupted when the door to the Red Dragon Inn is thrown open. A sudden burst of wind slams the door against the wall, a great *CRACK!* resounds across the room. Startled patrons look out into the black night were a figure shrouded in darkness stands ominously. This creature edges slowly towards the entrance with an odd gait, a third, misshapen leg clacks against the ground as it edges closer. It reaches the door and the light of the tavern reveals the identity of the stranger.

"Oh my! Sorry about all that noise, this wind is so strong, I can barely walk! Goodness..." A small gnome using a gnarled quarterstaff as a walking stick enters the tavern and hastily shuts the door. He smooths down his simple and efficient traveling outfit, straightens his glasses on his large nose, and heads to the bar to greet the barkeep. "Good evening, sir, you must be Joe? I heard of your tavern all the way back in my home town, it's weeks away. Oh, I'm sorry! My name!" With this he once again straightens up his clothes. Puffing his chest out imperiously and throwing back his cloak with dashing flair, he pronounces:

"Fimbus Leyron Aukits Macklerey Gimmons the third, illusionist extraordinaire, at your service!" He brings his chest in a bit and gives Joe a wink. "But you can call me Fimble McGee. Perhaps you know my father, Fimbus II? He's quite well known in our city, maybe not around here though. Well then, how about a bit of ale?" Upon receiving his mug, he glances around at the clientele.

Seeing a game of cards going on at one table, Fimble decides to go make some friends. He strides over to the table to introduce himself.
 
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